What made The Last of Us so good? Part of the reason was the incredible animation. Paul Davies is an Animation Supervisor at Sony Computer Entertainment America and directed a huge chunk of the fully-rendered cinematics for The Last of Us, working with Naughty Dog animation leads Shaun Escayg and David Lam, as well as a talented team of animators at Sony. Their job was to convey the emotional interactions and nuances of the characters. Animation is described as the “rapid display of a sequence of static images and/or objects to create an illusion of movement,” which makes it sound almost like a magic trick. Only, there’s so much that goes into it including the aesthetics, the technical acumen, the tools and super computers, as well as a whole lot of work and talent to make the magic seamless. Animation is art to the next level. I’ve worked with Paul, first at LucasArts, and most recently, on films like I Am Legend and G-Force. He's one of the most talented guys in the industry so I was thrilled to talk animation with him. Having worked on projects as diverse as Iron Man 2 to Watchmen to Escape from Monkey Island, and most recently, The Last of Us, I wanted to know where he got the inspiration for his animation, or to put it another way, how did he channel the inner zombie in him?