Ever since I was a child, able to game on a PC, my favorite games belonged to the Real-Time Strategy genre. In fact, the first strategy game I played, which drew me into the genre's ever-loving embrace, was Warcraft 2. I derived great pleasure in being able to command vast hordes of orcs and goblins in my pursuit to crush Alliance forces. I spent countless hours gathering resources, training troops and waging war against my enemies, an unstoppable green army that yearned for battle. And my enjoyment of the genre never waned; Starcraft, Command & Conquer: Tiberian Sun, Red Alert 1 and 2, these titles only added to my continued, undying love for the genre.
These were the best of traditional Real-Time Strategy, and ones I still hold in high regard, as they helped build, shape and mold the genre into what it is today. But as years go by, and developers are purchased, dissolved, amalgamated or assimilated by a higher power, the games we have known and loved become forgotten in time, their names sullied by the very companies that should be striving for their success.