For a second, I forgot I was playing a game. So much so that the day after I finished Heavy Rain for the PS3, I watched one of my favorite crime films, Seven, and involuntarily tried to control Brad Pitt’s responses and movements. I couldn’t. I’d never felt so bereft watching a movie, the TV screen dividing us in a permanent chasm.
Heavy Rain changed my whole perspective on gaming. For those who aren’t familiar with the game, it could best be described as a noir thriller action-adventure game where players controlled almost every aspect from the mundane chores of shaving and preparing lunch for your kid, to death-defying trials like driving opposite traffic and warding off a mad doctor who wants to dissect you for kicks.
It was a mesmerizing experience from beginning to end. But somewhere between the gorgeous 3D models and the taut grip of my wrist on the controller, I realized this wasn’t just the future of games I was seeing, nor even film. This was the future of entertainment and story-telling where the line was so blurred, there was no division. The next-generation of gaming wasn’t just about prettier graphics, but taking the experience to a whole new level.