I’m going to be blunt. The fact that programming is the only way to make it as a game designer runs against our push to diversify the medium, serving to make sure that the only people who will be able to make games are the same people who have already been making games, rather than the whole spectrum of unique, creative, and often underrepresented people, all with insightful ideas and experiences to share. This is not something to be ignored. And I think it calls for a reimagining of game design tools.
I went over this in my last post. It flew neatly under the radar, but the gist of it is that unlike writers or artists, who can just scribble away on a notepad or a sketchpad, game designers have no way to create directly, having to wrangle with a completely different field before we can use our own. The necessity to program a game is a communication error, a failure of modern technology, and we'd do well to do better. It's counterintuitive, less than ideal, and has all kinds of far-reaching consequences, not the least of which is an ever-growing flock of talented would-be game designers that have no way to prove their work without getting outside help or adapting to a foreign skill set that often requires its own degree. It's a lot to ask of our budding creative minds.