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Welcome to another exciting installment of Spacemon, the tale of a Pokemon TRPG campaign! It is a sci-fi space epic played using the Pokemon Tabletop United (PTU) system and GMed by fellow TAY author DragonStorm247. You can get caught up on our previous adventures here!

Previously on Spacemon…

The crew of the GCS Dunsparce returned from their journey to the mysterious coordinates provided to them by Mr. Silver and met with the enigmatic man to collect their payment for their discoveries, including the fossilized skull of an ancient Pokemon. After the meeting with Mr. Silver, the crew ran across Devlin Garth and Rena Bourdeaux, two of Arlon’s former Red Suns compatriots. The meeting was not pleasant and they engaged in a battle that resulted in the death of Arlon’s Houndoom and Shane’s Houndour. After emerging victorious, the crew of the Dunsparce took Devlin and Rena captive. Interrogating Devlin, Arlon got him to confess to betraying the Red Suns and killing the former leader, Lars Ricketts, and framing Arlon for it. With his name cleared, Arlon made peace with Rena and she agreed to get the Red Suns off his back. Now the crew is chasing a lead on the Genesect provided by Mr. Silver.

The Dunsparce sits docked at Dedun Station in Sector 25, halfway between the warp gate and the location of Mr. Silver’s ship. While waiting for the ship to refuel, the crew browse some of the shops aboard the station, looking for anything that might be helpful on their next mission. While his crewmates shop for supplies, Arlon stands just outside the docking tube, speaking with Rena while she awaits the arrival of the Corsair.

Original source image could not be found. It is marked as being from Desktop Wallpapers 4 Me so that’s possibly the original source.

“So what happens next?” Arlon asks.

“What do you mean?” Rena asks him.

“What’s next for the Red Suns?” Arlon clarifies. “I imagine things will change with Garth out of the picture.”

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“Oh, of that I ‘ave no doubt,” Rena agrees. “Ze man may ‘ave been a brute, but ‘e kept all ze pirates in line with an iron fist. I imagine zey will all be fighting for control now zat ‘e’s gone. Maybe you should come back with me. We sure could use you.”

“As much as I’d like to, I still have something I need to finish first,” Arlon tells her, nodding his head toward the Dunsparce. “We’re chasing a major lead, one that could have major implications for the entire Galaxy. I have to see it through to the end.”

“What’s zis? Arlon Jett caring about what happens to ze rest of the Galaxy?” Rena asks with a laugh. “You certainly ‘ave changed.”

“Yeah, I guess I have,” Arlon agrees.

Suddenly they are interrupted when Rena’s comm starts beeping. “Oh, zat’s my ride. It’s time for me to get out of ‘ere. Don’t get yourself killed.”

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“I don’t plan on dying just yet, luv,” Arlon tells her, a smirk forming on his. “You’ll be hearing from me soon.”

“I’ll ‘old you to your word.”


Once the ship is fueled up and fully stocked, Arlon detaches the Dunsparce from the station and makes the jump to the Sector 25 warp gate, then from there to the coordinates provided by Mr. Silver, located in Federation Sector 4. The jump will take quite some time, so the crew finally gets the chance to to relax for the first time in a long while.

Morgan stands just outside the lab. She hesitates for a moment before stepping inside. “H… I…”

“Yes, what is it?” H asks her.

“I want you to give me a cyber-eye,” Morgan tells him.

“Marvelous!” H exclaims, always happy to provide augmentations. “I shall begin preparations at once! Return in a few minutes and we shall begin!”

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Morgan quickly leaves and fetches Shane, asking him to stand by just in case H tries anything funny. The pair returns to the lab to find H all ready to begin the procedure.

“Ready to begin?” H asks. “The procedure will not take long. You should be recovered by the time we arrive.”

“Just... get it over with,” Morgan tells him.

“I’ll be here to make sure he doesn’t add any ‘extra’ augmentations,” Shane reassures her as she leans back onto the table. H injects her with anesthetics so that he can begin the procedure.


The Dunsparce drops out of warp space in Sector 4 where the crew is greeted by the magnificent sight of a massive Federation dreadnought flying past. Almost immediately upon the arrival of the Dunsparce, the gigantic vessel hails the comparatively puny bucket.

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Arlon answers the call and is greeted by the site of a young looking Federation officer. “This is the FNS Halberd. State your business.”

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“We’re here to collect a bounty,” Arlon declares with the intent of turning Devlin Garth in for hijacking the gate at Sector 25.

“Um... Okay,” the officer awkwardly responds. “Uh... hold on. Let me transfer you to...” He trails off as he scrolls through his datapad. “According to the Remington Statute of 2973, Section 17-b, the current bounty officer on deck would be... me. Oh... Okay.”

“First day on the job? Arlon asks jokingly.

“Yeah. Yeah... Please hold a moment. What is the bounty you will be collecting today?”

“Devlin Garth, perpetrator of the Sector 25 incident.”

“Alright. If you can just bridge him over we can take it from here.” The officer transmits over docking instructions, then hangs up the call.

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Arlon flies the Dunsparce into the port hangar of the Halberd as instructed and sets the ship down. Once Arlon lowers the boarding ramp, the officer he talked with and several Federation marines board the ship. “We’re here to pick up the prisoner,” the officer tells him.

“This way,” Arlon replies, motioning for the Federation soldiers to follow him to cargo hold. The Marines move into the cargo hold and scoop Garth up off the floor.

“We can take it from here,” the officer tells Arlon. “It will take some time to process the prisoner. You can wait here if you like. It could take up to eighteen hours.”

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“Hah, we all know that’s bullshit,” Arlon grumbles to his crewmates once the Federation soldiers are out of earshot.

“What do you mean?” Dmitri asks.

“The Federation is so bloated with bureaucracy that it could take several days for them to pay us,” Arlon explains.

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“I think there are more pressing issues to worry about than getting paid,” Shane chimes in. “Before they leave, do you think we should ask them about the other reason that we’re here?”

“Good point, mate,” Arlon replies. “I’ll let them know.” Arlon quickly exits the room and flags down the officer as he steps off the Dunsparce.

“Is there something else I can help you with?” the officer asks.

“Listen, mate, the bounty isn’t the only reason we’re here,” Arlon tells him.

“Oh?” the officer replies nervously.

“We have it on good authority something bad is going to happen at these coordinates.”

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“You should report any suspicious activity to the proper authorities and... and... and...”

“Look, mate, why don’t you go get your boss.”

“Do I have to go get her?” he asks very nervously.

Yes.”

“Oh… Well, okay then.” He briskly walks off and calls his commanding officer.

The rest of the crew begins to trickle off the Dunsparce behind Arlon. As they move away from the ship, they catch the end of the officer’s conversation. “Yes Ma’am. I’ll send them right away.” He then hangs up and motions for the crew of the Dunsparce to follow a pair of Federation marines. “Just follow the tram. You’ll be fine.”

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The marines escort them to a tram which takes them on a twenty minute ride across the ship. The crew then spends another few minutes on an elevator ride up to the bridge. The Marines lead them to an office door. The name engraved on the door reads Vice Admiral Alexandra Graves.

The marines usher the crew into the room and shut the door behind them. A blond woman in formal uniform with pale skin, a stern face, and cold eyes looks up at them from her desk as they enter. “Yes, what is it?” she asks.

Arlon walks up to the desk and holds out a datapad containing the Genesect data and the information Mr. Silver provided them during their last meeting. “We have reliable information claiming something bad is going to happen at these very coordinates,” he tells the admiral.

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“I see,” she replies. The takes the datapad and transfers the data off of it. She then reaches for the intercom. “I need you to analyze this data,” she orders whoever is on the other side.

“Right away ma’am,” a voice responds. “That will take about-”

“No. Now.”

“Right away ma’am. Five minutes.”

“Thank you.”

She then turns back to the crew of the Dunsparce. “Who are you all again?” she asks.

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“We’re just space explorers,” Arlon tells her. “And we’ve been to some weird places. We came across some pretty important information and thought we’d get it into the hands of the proper authorities.”

“I see...”

“I don’t suppose you happen to have a Poke Ball cannon lying around? H asks. The admiral looks over at him with a concerned expression on her face.

“Uh, he’s kind of an... odd fellow,” Arlon tells her.

“Keep him behaved,” she responds.

“He’s not dangerous, just strange,” Morgan explains.

The console suddenly beeps notifying Graves that the analysis is complete. She reads through the reports, then stands up and turns to look out the viewport. “This matter you’ve brought to my attention… Do you intend to see it all the way through?”

“Yes,” Arlon tells her.

“We came didn’t we?” Morgan adds.

Graves turns back to face the crew. “You did… And if this data is accurate, then they will too.” She then reaches for the intercom once more, this time to address the entire ship. “All hands, battlestations,” she orders. “We are preparing to welcome a serious enemy threat. This is not a drill.” She then turns to the crew of the Dunsparce once more. “If you truly intend to help, how do you plan to do so?”

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“We can fight,” Arlon tells her. “And by the look of things, I’d say you need all the bloody help you can get.”

“What do you bring to the table?”

“Sector 25,” Arlon responds. “We saved your asses.”

Graves brings up the report of the Sector 25 incident up on her monitor and scrolls through it. “That was against a rabble of unorganized pirates,” she says.

“And yet they crippled two of your cruisers,” Arlon points out.

“Have you read the specifications?” she asks, referring to the Genesect.

“Yes, we have,” Arlon tells her.

“And you will fight that in your ship?”

“ Well… a better one would be… well, better, but we will if we have to,” Shane tells her.

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“You’re braver than I thought,” Graves responds. “Very well. I’ll put in a requisition order for anything that you require, within reason, and for our engineers to outfit your ship with any modifications we can spare.”


The crew returns to the port hangar and looks around to see what they can do about their ship. A stripped bucket class ship sits on the floor near the Dunsparce and an impounded Alliance-make civilian frigate whose crew appears to be arguing with some Federation officers.

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Arlon approaches the stripped bucket has a quick look around to determine if it has any useful parts. “There’s got to be something we can cannibalize in here,” Arlon says to his crewmates once they join him. “Take a look around and see what you can find.”

Image Credit - Nocolas Ferrand

Searching through the ship, the crew finds weapons, power generators, and shield modulators that have been untouched. Arlon also notes that they can probably strip a lot of the armor plating off to augment the Dunsparce.

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Once they determine what they want to salvage from the bucket, Shane flags down one of the engineers. “Hey you! Get some guys to outfit our ship with this stuff.”

“Oi! Who the bloody hell are you to tell me-” Shane holds up the signed order from Graves, shutting the Engineer up real quick. “Right then,” the Engineer says. “You got it boss.” He then turns his attention to a group of idle engineers. “Oi! You lot! Get to work upgrading this ship with this scrap and any other weapons we got lying around.”

While the crew waits for the upgrades, Shane glances over at the Alliance frigate and decides to go talk to its crew to see if he can enlist their aid. As he approaches, he notes that they seem to be merchants of some sort that are stuck here for some reason. “There’s going to be a battle here,” he tells the captain. “Are you willing to help us out?”

“A battle? You mean like a space battle?”

“Like a space battle.”

“And you want us to fight?”

“I noticed weapons on your ship. I guess I assumed too much.” Shane turns and walks away. He feels a bit annoyed at the loss of such a ship, but he realizes that it might not be a total loss after all. Upon returning to the Dunsparce, Shane flags Arlon and Dmitri down. “I think I might know how we can get a better ship,” he tells him, pointing at the frigate. “C’mon, lets see if we can persuade them to part with it.”

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“I like the way you think, mate,” Arlon tells him. He and Dmitri follow Shane back to the frigate and Arlon steps forward to speak with the captain. “Hello, mate. I think I might have a way for you to get out of here.”

“I’m listening,” the captain tells him.

“Well... what if we traded ships?” Shane asks. The captain looks at him with a concerned expression. “Our ship’s not stuck here on lockdown,” Shane continues.

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“If we trade, you can leave, and we can stay to fight the Romanov menace!” Dmitri encourages the caption.

“Aren’t you... from... the Romanov Union?”

“I left for a reason.”

“Look, mate,” Arlon tells the captain. “You can either take the deal and get out of here in one piece, or stay here and die in the battle.”

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“The smaller ship is a better option for an escape as it’s more maneuverable,” Shane adds. “We can swap our ships but keep our equipment and cargo. We can also offer monetary compensation if you require it.”

“You drive a hard bargain,” the captain responds. “I need to talk with my crew first.”

He steps away to consult with his crew, but returns a short while later. “We’ll take the deal,” he says. “But we would like to swap our warp registries as well. We have a clean record and would like to keep it that way.”

“Sure thing, mate,” Arlon tells him. “I’ll go let the engineers know.”

Arlon walks off and flags down the head engineer, then explains the plan.

“Normally I wouldn’t do this,” the engineer tells him. “But considering the circumstances, I’ll do it.” He whistles at the engineers working on the Dunsparce, then motions for them to move all the stuff from the Dunsparce to the frigate. Some of the engineers start grumbling but they do as they’re told.

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In the meantime, the crew collects their gear and personal effects from the Dunsparce and move it all onto their new ship. Once the engineers strip down the Dunsparce and attach the Alliance crew’s upgrades, the ship flies away, the crew eager to get away.

The engineers then begin working double-time to get the new ship outfitted. It’s not long before they get the job done. “Everything’s taken care of,” the head engineer tells the crew, wiping sweat from his brow. “However, there was a minor glitch when transferring the registry so you’re just gonna have to rename the ship. So what’ll it be? The UAS…?”

“How about Helix?” Dmitri suggests.

“Sure, mate,” Arlon agrees. “Fuck it. It’s a hell of a lot better than Dunsparce.”

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“Alright, then,” the engineer says as he enters the new name. “UAS Helix it is.” And not a moment too soon. Almost immediately after he confirms the name, the warning siren sounds throughout the Halberd.

It’s time...


Session/Revision Notes: I think this was the single longest session of Volume 1. I write these in Google Docs ahead of time, and this was the only one to reach 30 pages of the bunch. The ridiculous part is that every session in Volume 2 practically went this long.

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In addition to the actual length, this chapter actually was very close to the actual session in terms of what happened. This far into the campaign I was pretty good at taking notes on the events of each session. It’s a good thing too because going back to rewrite this one sixth months later would’ve been a nightmare. There was a lot of important details to cover here.

After the Red Suns battle from last chapter, the rest of the session was all RP. I did add a little bit of an exchange between Arlon and Rena at the beginning of this chapter to help things flow a bit better between chapters and to just smooth the transition to Volume 2. I brought in a few details from Arlon’s story between volumes as a bit of foreshadowing and it worked quite nicely. The rest was mostly just polished.

Thus the UAS Helix is born! After so much time on the Dunsparce, we got a larger, much better ship. One that served us well for the rest of the volume and onwards! And now we are nearing the end of the remastered run. The final chapter awaits!

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If you’re interested in the original version of this chapter, you can find it here. As mentioned before, it covers the events of both this rewritten chapter and the previous one.


That does it for this chapter. As always the Spacemon gang and I will be monitoring the comments to foster discussion and answer any questions. Feel free to give feedback and critiques of the writing so I can improve it for the future, or just leave a comment with what you think about what went down in this chapter or what you think might happen next! You can also revisit past chapters, check out the Spacemon Appendix which is a repository of information on all the lore and characters of Spacemon, or like our Facebook page to stay updated on all things Spacemon! Click here for the next exciting installment of Spacemon!