Throughout my years of multiplayer gaming, there is one thing I have really begun to appreciate, and that is the fact that everyone has their own unique style of playing with others. This was pretty much exemplified with the North and South American-centric Game Night last night, because of Tribes' large amount of class diversity.

The classes in Tribes cover a wide variety of player types. There were people who would essentially be massive walls of armor and hang back to defend. Other players would fly around and basically be brawlers, varying from quickly attacking (ambushing) to just brute forcing it. Some people would try to focus on the objective of capturing the flag if the enemy's defenses allowed for it. As for those who didn't like direct combat, there were also some who would hang far back and rain death from afar, being essentially mobile artillery guns. Even more removed were the Technicians, who would generally hang around their team's base to keep everything functional.

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The point being is that the game that won the vote last night, being Tribes: Ascend (and Team Fortress 2 as well for our Euro-centric group) offered something for just about every type of play style. But when you stop and think about it, a lot of games have these sorts of roles if you look hard enough. Most class-based shooters or RPGs or any real competitive game with any sense of "roles" will allow for these approaches if you boil the possible approaches down to their core.

I, myself, usually tend to find a mixture between support and pure defensive role. In most of the multiplayer games I've played, I tried to stick close to anything that will allow me to play this sort of role. There were a few games that would give me exactly what I wanted, like a Warrior Priest in Warhammer Online, or a Guardian in Guild Wars 2. If the game doesn't allow for this sort of Defensive-Support hybridization, I'll frequently flip-flop between their "Defensive" and "Support" roles, favoring whichever seems like more of a necessity at the time. Sometimes, though, I'll just get into a certain mood that makes me want to play that "quick attack" style I mentioned earlier, constantly heckling the enemy's defenses just to make them stay paranoid and on their toes.

When I sat down and thought about it, I couldn't help but feel like these roles were something I would pick for a reason, and suddenly I realized that these roles say a lot about who I am as a person.

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I can definitely be overprotective of people who are close to me (my "team", if you will), which would explain why I enjoy playing on defense. On top of that, I enjoy being there for people and assisting them however I can, which could fuel my enjoyment of playing as a supportive role. As for "heckling defenses" as a quick attacker, I'm sure you've also noticed this if you pay attention to me at all, but I'm no stranger to teasing or being teased. In fact, it's usually one of the first signs I'll give people that I enjoy their company. Giving people quick "pokes" with some unexpected damage or blowing up one of their gadgets before running away is probably the closest thing you can get to that in a multiplayer game.

What about you, my fellow Late Night TAY'ers? What do you think your overall gaming play style says about you, as a person? Did you notice that, as you grew older and matured as a person, your play styles changed with you?

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