Hey everyone! Welcome to the Graveyard Shift, the nightly hang-out hosted by Kotaku's reader-run blog, TAY. This is a place to talk about anything - your lives, your gaming habits, or whatever else you desire. Hop on in and join the discussion! When you're done here, you could always go check out the articles over at TAY or TAYClassic! Or, if this is your first time at TAY, please check out this TAYtorial!

Despite some of the interesting news lately with Godus/Molyneux, one or two games adding the abilities to take selfies, and Hyrule Warriors adding the ability to be a two-story tall beast next month, everyone really seems to be focusing on the upcoming PS4 exclusive title, The Order 1886. Specifically, most of the discussions are about the abundance of quick time events and the lack of abundance in playtime. But for tonight's shift, we're just going to talk about the former—well, sort of.

I've never been the biggest fan of Quick Time Events (QTEs). There are a few times where I thought that they were tolerable, but I never stopped playing after experiencing one and thought, "Gee, I'm really happy that was there." Usually it's just the opposite, especially whenever it's random things that just result in me moving a few steps. I still kind of frown whenever I remember that QTE at the end of Halo 4.

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If there's one specific game that I absolutely hate the QTEs in, though, it's going to be in Tomb Raider. Not because they were incredibly bad. In my opinion, they were almost tolerable, but not quite. Rather, it just drove me insane to see some of the failure screens for whenever you failed a QTE. A few got to almost Mortal Kombat levels of insanity.

I would actually go as far to say that the QTE's in that game almost ruined the entire experience for me. It's kind of rare for me to let just one aspect of a game whittle away my enjoyment so much to the point where I almost put it down, but that was definitely one of them. Maybe I'm too picky, or maybe I just don't have the heart for realistic gore anymore (spoilers: I don't) and it's making me biased, but I just feel like the game would have lost absolutely nothing by removing a good chunk of those QTE's.

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That's our topic for tonight, TAY: What is one aspect that's very prominent in your mind that held a game back from being absolutely great? Was it Minecraft not having monkeys? Maybe the letterboxing in The Evil Within? Talk about it down below.

Do you love everything? Maybe the articles I linked to five paragraphs ago are more interesting? Well then, feel free to talk about life, love, gaming, or whatever else you desire. The Wednesday Graveyard Shift is now open!

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