This was the usual structure for the days leading up to Zelda’s first DLC pack: I would play Fire Emblem Fates: Revelations on the go, Horizon: Zero Dawn when I was at home, and The Legend of Zelda: Breath of the Wild whenever I was listening to a podcast, since at that point I was just collecting korok seeds. Then, the DLC pack dropped and I dropped everything else I was playing alongside it. No matter if I was at home or on the go, I would be playing The Master Trials, leaving Horizon and Fire Emblem in the dust, at least for the time being. After collecting every new DLC item, completing the Trial of the Sword, and finishing the Great Plateau on Master Mode, I can confidently say that The Master Trials is a worthy edition to Breath of the Wild, and while some of the content that assists gameplay instead of adding to it probably should have been free, the package overall provides some insane challenges, and some cool-looking gear that has some good uses as well.

Once you have the DLC installed, you are bombed with seven different new side-quests. Misko’s Treasure consists of four of these side quests. While Misko’s note can be found by looking at the objective on the map, all of the actual costumes must be found by simply using the hints given. They can all be found within Hyrule Field, which gives that area a bit more reason to be explored, since there wasn’t actually much going on in that area before.

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Each of the costumes can be found within one of the many ruins within Hyrule Field. Some of the hints are more cryptic than others, but for me, my best friend was a dictionary. There are some archaic terms used for some of the ruins that, when defined, align themselves quite nicely with Misko’s description. If you, like me, haven’t visited all of the ruins yet, you might run into another problem. Each place on the map will only be labeled if you’ve visited it at least once before. If not, the ruins will simply appear unlabeled. This renders most of the hints completely useless, but all you need to do is zoom in on the map to the point where you can tell that there are ruins wherever there isn’t a label, and you should be golden.

Once you know where you’re supposed to go and go there, turn the Sheikah Sensor to identifying treasure chests and keep using Magnesis, as all the DLC chests are metal. They’re often sneakily hidden under other objects and halfway buried, so keep a sharp eye out for them. You’ll know you’ve found them because of the EX logo marked on all DLC chests, so go ahead and claim your reward! There was one place where I had to look up the location for because I failed to recognize it as part of Hyrule Field thanks to some ambiguity about where Hyrule Field really ends, but other than that I got every other treasure from Misko on my own.

The costumes themselves vary in quality, both in terms of visual appeal and usefulness. My personal favorite is Midna’s Helmet from Twilight Princess, which just looks awesome. It helps resist against attacks from Guardians, so it does have a use, but it’s a very specific one that other gear already has. This is a running theme with most of the other costumes.

The Phantom outfit from Spirit Tracks (Because Phantom Hourglass is so bad that I’m pretending it doesn’t exist) also kicks ass, making Link look all big and beefy while also giving an attack boost. It’s probably the best costume at making Link not look like Link.

The next costume is... Tingle. I do not like the Tingle costume. Even a Nintendo Treehouse member said on Nintendo’s official stream that she was “not sold” on the Tingle costume, when the company’s goal is to sell you this DLC that contains the Tingle costume. That’s how bad it is! And I’m not one of those people who doesn’t like Tingle. I think he’s a pretty funny little dude. But put Link in Tingle’s clothes, and... *shudder*. No thanks. Oh, and he can run fast at night just like the Dark Link and Sheikah set, only creepier.

Last, but certainly not least, is Majora’s Mask, from, well, Majora’s Mask. It looks creepy, but in a good way. I couldn’t tell you the difference between good creepy and bad creepy, but this is it. Just look at those eyes! This is the first time Majora’s Mask has been rendered in HD, and it looks perfectly evil and unsettling. The eyes just pierce through your soul. Anyway, this is probably the most useful of all of Misko’s treasures as well. It works like Kilton’s masks in that they will fool enemies into thinking you’re one of them, but what’s different is that it fools all enemies that are susceptible to fooling, unlike Kilton’s masks that only fool the enemies that the masks imitate.


Unfortunately, I took so long writing this that that’s all the time I have to write for today, but I’ll be back tomorrow to write about the Korok mask, the Travel Medallion, Hero’s Path Mode, and Master Mode. See you then!

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