Based on the description from Famitsu, Valkyria Azure Revolution will be a prequel following the discovery of Ragnite.
Updated: Seems like there are new reports indicating the game will be in an alternate universe. The game will control a single character at a time backed by additional AI character in an ARPG style game play. Also, there will be mecha.
With the discovery of the azure mineral Ragnite, the powerful Rus Empire achieved rapid industrial development and expanded its territory. Jutland, a small country, is econmically blockaded by the large country, and advocating “independence and freedom from colonial rule,” strikes the empire army’s base.
- Amleth – The protagonist. The commanding officer of the Jutland Kingdom’s elite Anti-Valkyria Unit.
- Ophelia – The heroine. The princess of the Jutland Kingdom.
- Brynhildr – A Valkyria sided with the Rus Empire that stands before the heroes.
- “Gouache” Drawing Engine – Through detail and vivid color, the game is depicted in a painting-esque visual presentation..
- “LeGION” Battle System – A rela-time battle system with added simulation elements. Details are still unknown, but in the screenshots, you can see party members attacking at the same time.
- Developer: Media Vision
- Character Models: Flight Unit
- Chief Producer: Youichi Shimosato
- Producer: Katsura Mikami
- Director: Takeshi Ozawa
- Character Design: Hiro Kiyohara, Takayama Toshiaki
Interview with Takeshi Ozawa, and Katsura M
How work on a new Valkyria game began…
Ozawa: “We wanted to do something new using Valkyria, and one of the things we’re putting in is a real-time system. Initially, we were considering real-time strategy, but we went with an RPG because we think that’s what more users will want to play.”
This game’s connection to Valkyria Chronicles…
Ozawa: “This time, we switched to an RPG. The concept of the battle system and the sensation of the battlefield are the same, but because it’s an RPG with simulation elements, you can experience the battlefield through a different perspective.”
Regarding the flow of the game…
Ozawa: “You get the feeling that you’re taking territory from a major power and expanding your scope. You’ll prepare at the base, go out to the field, achieve your objectives, and return to base. It’s similar to an RPG where you go into dungeons.”
Regarding the world…
Ozawa: “It’s completely different (from Valkyria Chronicles). This time, the key item known as Ragnite is not just used as an energy resource, but also has magical aspects. Valkyria are supernatural compared to humans, beings considered close to gods.”
Shimosato: “I want them to become known as the Senjou series and Kakumei series.” (Note: This means the “Battlefield” series and “Revolution” series. In Japan, Valkyria Chronicles is called “Senjou no Valkyria,” or “Valkyria of the Battlefield,” while this new title is called “Aoki Kakumei no Valkyria,” or “Valkyria of the Azure Revolution.”)
Ozawa: “There are symbol encounters, but symbols are shown as a unit, and you can interact with a symbol before the encounter. You can snipe an enemy symbol, use a smokescreen to disable it, or shoot at it with a rifle to lure the enemy. Sniping is powerful, but on the battlefield it functions like an usable item so there are limits how often it can be used.
“Battles are conducted by setting commands to buttons. They’re action-ish battles. It takes on the familiar form of recent RPGs. The maximum amount of party members is five. You control one of them, and the rest move based on a set thought process.”
Shimosato: “As there are beings that transform into tanks, there are also weapons that imitate living things.”
A message for fans…
Shimosato: “We can’t announce it yet, but we’re commissioning music from a famous name.”
Ozawa: “There are parts similar to Valkyria Chronicles, but because it’s largely different on the surface in a good way, we want you to enjoy this game with flat eyes as a new series.”
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