I'm really feeling it!

A Payday Style Shadowrun Game can Work

Payday 2, a mission based online co-op game, and Shadowrun, a universe where mega-corporations run a world and hired teams do dangerous jobs for and against them. A game that combines the two could be a match made in heaven.

Some days I’m struck with inspiration, and sometimes that inspiration could turn into something. I had been playing Shadowrun Dragonfall and even though I hadn’t played Payday 2 in a while, I had the idea to somehow combine the two. “A music video” I thought. I knew exactly what I wanted to do.


I’ll use the song “Blood Hounds” from the Shadowrun soundtrack. It’s a great song and it’s basically split into 4 different sections. Payday 2 missions can usually be split into 4 different sections, casing mode, stealth, combat, and escape. The best mission to use has to be the first world bank remake.

The entire time I had a rough storyboard in my head. I can’t draw, so I couldn’t really put it down anywhere. I went about recording the footage I wanted, which required a lot of restarting of the level to get the random elements back in the right places. By the end I took the 40 Gigabytes of video and went to work editing. I ended up with this:

But it was during the editing that I realized that a Payday style Shadowrun game could really work. They’re both pretty much the same idea in principle, but in different genres. Both have skill trees, but with all the classes and races that Shadowrun has, the level design would have to be top notch. There would have to be ways to finish the missions in some way no matter the composition of the team. But this has been done before.

In 2007 there was a first person multiplayer Shadowrun game that was released for the xbox 360 and PC. But it was a competitive multiplayer game and not co-operative.

This is all wishful thinking of course, since I’m seemingly the only one who wants this. Also, a deal would need to be struck between Overkill Software publisher Starbreeze Studios and Harebrained Scheme publisher Paradox Interactive.


Now I want to make another video using a song from the Shadowrun Hong Kong soundtrack. But I’m not sure which Payday 2 mission to use. The song has everything. It’s catchy, and there’s no down time, so it won’t be a slow start like the first one I made. The composer, Jon Everist, even incorporates the sound of police sirens in the song. Even the name of the song fits.

Papito Qinn is into the whole YouTube thing, is the winner of the 2016 SpookTAYcular Scary Story Contest, and a twitter incompetent. “Look at this! Look at it!”

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