Yup, I made my character look like Unit 01.

One of the first things you see in the game is the character selection and boy did it give me a good first impression. Character models look stunning. I particularly like the Female human designs and the EXOs which look like mechs/robots. The customization isn't particularly in-depth but it does look good.

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An EXO. Looks good, yeah?

The designs in this game are stunning. The characters, weapons, vehicles, and locations all look awesome.

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Above is the Sparrow, you can call it anytime during play in the campaign by clicking the touchpad and holding square. Some competitive multiplayer maps restrict it, though. Handling feels good and it's pretty fun to use. It's also able to handle steep and rough terrain surprisingly well. The Sparrow has no offensive capabilities so you would need to jump off if you need to attack some hostiles.

Some sparrow action. Lighting looks really good. There's a day night cycle both in the campaign/story modes and the competitive maps.

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Players might also drop into your game while exploring the campaign. This is some random guy that showed up in my game. Unfortunately, he didn't move much. Probably went AFK. You can also enter missions as a "fire team" which is basically a party.

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Moving on, we have the hub place (forgot the specific name -.-). The perspective moves to 3rd person while in this area. This place gives off a very Mass Effect vibe to me. This is where you'll be buying new weapons, armors, and take on quests. You can also pick up loot from enemies in the campaign and there are also some missions that you can activate while exploring but the high paying/experience missions come from the hub.

A nice looking library.

Some nice looking NPC. I could make love to this game's mechanical design.


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The menu has this nice depth of field thing going on when previewing equipment. Looks really nice.

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The campaign is quite fun and I thought I would be spending most of my time there, however, I found the competitive multiplayer much more enjoyable, which is a surprise since I don't really do competitive FPS, I'm more of a Borderlands type of guy.

In the alpha, only the "Control" game mode is available. There are two maps (Moon and Earth). It's the basic control point/king of the hill gameplay mode you can find in other games.

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Some screenshots from the Moon map.

The Moon map has a lot of vehicle action going on. Besides the Sparrow that you can summon, there are also Pikes and Interceptors on the map that you can use. Pikes are like Sparrows but with weapons and Interceptors are these hulkish vehicles that could really turn the tide of the battle and are good at crowd control. Drivers are susceptible to headshots while riding these vehicles, though. I feel that making the driver vulnerable is a good way to balance the game. It doesn't make you feel useless when you don't have a vehicle.

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Sometimes, you actually might want to forego the vehicle. Your character has the ability to double jump and it feels really good. Traversal is fun and you have a lot of mobility. The maps are quite memorable too. I managed to memorize the layout in a few matches, something that I don't really do with other games.

Same map, different times.

The other map forbids vehicles but is a lot more accommodating to traversal by foot. The map is smaller and it leads to some intense fire fights. There's always something happening on this map since the next control point is just a few double jumps away. Speaking of, double jumping on this map feels really good.

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Overall, the Destiny alpha is really good. I was going in expecting to like the campaign/coop section more but it was the competitive multiplayer that really captivated me. If Halo feels even half as good as this does, I'm really missing out. The alpha definitely sold me on the game and Bungie will have my money once the game is released.

If you have any questions or requests, feel free to comment below! I'll probably take some more pictures of the character creation later.