I'm really feeling it!

Elihu's Four in February 2016: F.E.A.R. For Your Life! Again!

Hey! I’ve finished my playthrough of F.E.A.R. 2: Project Origin! I have… some thoughts on it. Let’s get to it!

Not that scary

Maybe it’s just me, but the first F.E.A.R. wasn’t that scary. It was a good shooter, it had some horror elements, but all in all, it wasn’t effective in being scary. I think maybe one or two jumpscares got me in the first game?

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For the sequel, the above holds true. It’s still a good shooter (the first F.E.A.R. was better, I’ll get to that in a bit), it had horror elements, and it still isn’t effective in being scary. There was only one jumpscare that got to me this time, and it was one in the early game where some crawlers crawled over some glass and I wasn’t expecting it.

Wasn’t as hard

The first F.E.A.R. was hard in parts. The AI was highly effective, and combined with the armor and health being scarce enough to make sure you kept an eye on it at all times made up for some tough encounters. Project Origin unfortunately dumbs down the AI by a decent margin. The only times I died were in a boss fight I didn’t understand the mechanics of, and because I was dumb wasn’t paying attention.


But that’s enough negatives out of me:

The Hammerhead is back!

The Hammerhead was a gun in the first game that basically shot small spikes and impaled enemies. It also had the fun side effect of pinning dead enemies to walls, to humorous effect.

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And it’s back! I loved this gun so much.

As for the rest of the guns? They’re also a hell of a lot of fun. The SMG reload is super sweet to watch, the Assault Rifle is super satisfying to use, the Sniper Rifle gibs most heads and is a sight to behold, both Shotguns are hella fun to use (I wound up favoring the Automatic variant, which sacrifices a bit of power in favor of a faster fire rate and quicker reloads), and the Pulse Weapon (yes, it’s really called that) is hella sweet, with it’s ability to instantly kill anything in it’s path.

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Really cool sections!

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There were two separate occasions where you get to pilot a small-ish mech and mow down enemies. Not having played Monolith Production’s SHOGO Mobile Armor Division, I got the sense that this was their way of saying “We really really want to make another SHOGO, guys”. It was a lot of fun.

There were also two turret sections that were super fun and helped relieve tension. I just like mowing down enemies from time to time, I guess. An entire game of that would get tiresome, though.

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Final thoughts

F.E.A.R. 2: Project Origin was a nice, fun game with a few hangups. It didn’t take too long to get through, Steam says I played for 8 hours, and I figure that there’s about 6-ish hours of gameplay (me idling in the menus and respawning a few times account for the missing 2). Overall, I still prefer the first F.E.A.R. as it’s the better game, but I would wholeheartedly recommend this game to anybody interested.

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What’s next?

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Get ready to decapitate some French royalty as we journey back to French Revolution-era Paris for 2014’s Assassin’s Creed Unity! I’m gonna try for full sync on main missions, and do an amount of side quests. I’m hoping it shouldn’t take me too long, but you just never know with these longer open-world games. See you in the next writeup!

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