
With the release of Mario Kart 8 Deluxe for the Switch, itâs a good time to revisit the whacky and winding tracks that make the go-karting series so iconic.
There are nearly 50 tracks in Mario Kart 8 Deluxe, as it includes all raceways and both DLC offerings from the Wii U original. Each track has its own colorful charm and annoying design aspects, but some are much more enjoyable than others. I worked with TAY regulars Narelle Ho Sang (aka Zarnyx), J. Acosta (aka Nach) and Steve Bowling to compile the long list of the best (and worst) tracks that you see below.
Letâs get this show on the road!

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48. Ice Ice Outpost
47. Ribbon Road (GBA)
46. Sherbert Land (GCN)
45. Cheese Land (GBA)

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44. Rainbow Road (N64)
43. Piranha Plant Slide (3DS)
42. Water Park
41. Yoshi Circuit (GCN)

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40. Warioâs Goldmine (Wii)
39. Dry Dry Desert (GCN)
38. Shy Guy Falls
37. Donut Plains 3 (SNES)

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36. Yoshi Valley (N64)
35. Neo Bowser City (3DS)
34. Mario Kart Stadium
33. Rainbow Road (SNES)

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32. Mario Circuit (GBA)
31. Cheep Cheep Beach (DS)
30. Super Bell Subway
29. Bone-Dry Ruins

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28. Sweet Sweet Canyon
27. Mario Circuit
26. Toad Turnpike (N64)
25. Toad Harbor

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24. Music Park (3DS)
23. Thwomp Ruins
22. Tick-Tock Clock (DS)
21. Rainbow Road

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20. Royal Raceway (N64)
19. Grumble Volcano (Wii)
18. Excitebike Arena
17. Dragon Driftway

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16. Baby Park (GCN)
15. DK Jungle (3DS)
14. Wild Woods
13. Dolphin Shoals

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12. Electrodrome
Why Itâs Great: The Electrodrome is one big pumped up party. Itâs like racing though a futuristic Tokyo, with flashing ads and a twisting path to further overstimulate players.

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11. Hyrule Circuit
Why Itâs Great: Who hasnât had the fantasy of zooming through Hyrule Castle? With rupees galore and more easter eggs than you can shake a Master Sword at, this one is sure to make Nintendo fans swoon.

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10. Mute City
Why Itâs Great: Mute City harkens back to the super fast hover car days of F-Zero. Instead of coins, players must use the glowing recharge pathways to enhance their speed. And how about that music!?

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9. Twisted Mansion
Why Itâs Great: Luigiâs glowering mug was the breakout meme of 2014, so itâs good to see his spooky adventures also inspired such a unique race track. Flowing carpets and bountiful boos make it one memorable rush.

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8. Bowserâs Castle
Why Itâs Great: The Bowser Castle stages are a staple of the Mario Kart series, and the Koopa Kingâs latest is a doozy. A giant lava golem, swinging fireballs, and an army of rolling boulders will keep racers on their toes.

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7. Big Blue
Why Itâs Great: The second F-Zero track in the Mario Kart catalogue is a one shot competition. No laps here, just a single race to the finish line with more hover racing than any other course. Better start bumping.

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6. Wario Stadium
Why Itâs Great: Since the introduction of tricks to the Mario Kart series, player have been going out of their way to find new ramps and gaps. Wario Stadiumâs many hills and sharp turns are the epitome of a fun and frantic track.

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5. Sunshine Airport
Why Itâs Great: Certain locals are commonplace in the Mario Kart universe. Islands, castles, and jungles have all been done, but a bustling airport is the perfect setting for vehicles that can glide.

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4. Cloudtop Cruise
Why Itâs Great: Cloudtop Cruise is a course that leaves players cheering if they manage to make it all three laps without faultier. Thatâs easier said than done, as the tracks lightning strikes and lack of railings make it quite the challenge.

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3. Moo Moo Meadows
Why Itâs Great: Just look at that adorable cow.

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2. Mount Wario
Why Itâs Great: Like Big Blue, Mount Wario is a single shot race split into three huge sections. Being dropped on top of a mountain is easily the coolest start to a Mario Kart track in history, and going down is even more enjoyable.

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1. Animal Crossing
Why Itâs Great: The Animal Crossing track has the unique distinction of being the only stage that can take on four different forms. Each season on this raceway brings with it new secrets and obstacles.
What Mario Kart 8 tracks are your favorite to race on? Shout out in the comments below.
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