Welcome to day 4, of Fallout week! Yesterday, I talked about some of favorite quests that could be found in the wastelands of the Fallout universe. Today, I will talk about the things used to defend ourselves against those who would dare to harm us. I’m talking of course, about weapons.

Lets begin, by talking about the most well known pistol in all of Fallout, the .223 Pistol, or That Gun.

The .223 Pistol, is the most powerful pistol that could be found in Fallout 1/2. This is not counting the random encounter Alien Blaster. Inspired by the gun used by Rick Decker (Harrison Ford) in Blade Runner, the gun is a slick revolver-like weapon. Originally a unique weapon in Fallout, obtained as a quest reward, was later widespread in Fallout 2. It later reappeared in Fallout: New Vegas as a unique weapon, simply known as “That Gun” and later downgraded in the Gun Runner’s Arsenal DLC.

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Now BB guns are not usually known to be all that effective in a firefight against mutated monsters or wasteland raiders. That all changed should you come across a certain random encounter in Fallout. The Red Ryder LE BB gun was a weapon that could kill just about anything.

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They would try to reproduce the gun with that of the Abilene Kid LE BB gun in Fallout: New Vegas. With it’s low normal damage and reliance on critical hits, it could only look on in envy at the Red Ryder LE BB gun,


Weapon schematics first made an appearance in Fallout 3, and they gave us some wonderful weapons to use. The Dart Gun, which is forever enshrined as the ultimate anti-Deathclaw weapon, was basically a sling-shot that shot poison darts. It’s just the fact that these darts would cripple anything it hits made it extremely useful in the right hands.

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The Railway Rifle fired railroad spikes which would inflict major limb damage and on the rare occasion, would even pin dismembered heads and limbs to walls. After each shot, the rifle would also let out a toot-toot sound like train as it releases steam.

Then who could forget the lovable, teddy bear launching cannon of doom. The Rock-It Launcher takes junk, as long as it has a weight, and fires it to great effect. Nothing screams “hell yeah!” like blowing off a Super Mutant’s head with a tea cup.

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Something I’ve kept constant over my playthrough’s of Fallout 3 and New Vegas is my preference to lever-action rifles. The hunting rifle in New Vegas, in my opinion is one of the most consistent rifles that you can use in the game. It’s really only outshined by “This Machine”, the unique battle rifle, and “Paciencia”, the unique hunting rifle.

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In Fallout 3, we have the honor of using the weapon of Lincoln himself, in Lincoln’s Repeater. This weapon, although similar to the hunting rifle, fires .44 Magnum rounds and has this distinctive firing sound. The weapon got a non-unique version the Point Lookout DLC, with the Lever-Action Rifle, which uses 10mm rounds.


I’ve never liked using energy weapons. They are noisy, bright, and the disintigration or “goo” effect is the only interesting thing about them. There is a few exceptions which I enjoy using as they are generally great weapons. The MPLX Novasurge is the best thing to come out of the DLC that should have never been. A plasma pistol from the Mothership Zeta expansion of Fallout 3, the pistol is insanely damaging with only the Alien Blaster dealing more damage. The sidearm is a great to have as a close range weapon.

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A3-21’s Plasma Rifle is a unique plasma rifle given to us by that wonderful android, Harkness in Rivet City. During his quest, “The Replicated Man”, he will give you the rifle to kill Dr. Zimmer if you go that route. I tend to like getting both rewards for the quest, so you agree to kill Zimmer for the rifle. You would then turn Harkness over to Zimmer to get the “Wired Reflexes” perk, just to kill him directly afterwards. The finest use for objective manipulation in the game.

The last weapon I wish to talk about is the second star of the Operation: Anchorage DLC of Fallout 3. While not at the level of the indestructable T-51B “Winterized” Power Armor, the Gauss Rifle was a formidable sniper rifle. While it was a very wobbly weapon, what it offered was a 100% knockdown chance on a critical hit. This is extremely useful for fighting certain enemies in the game such as Ghoul Reavers, Albino Radscorpions and Deathclaws.

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Unique weapons will always be awesome to use. They have unique effects and great looks. With Fallout 4 offering awesome weapon customization, now you can create your own awesome unique weapons.

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So what are you preferred weapons when traversing the wasteland? What weapons are you looking forward to crafting in Fallout 4?

Join me tomorrow in day 5 of Fallout week, as I go over some of those NPCs that played a major role in shaping the story.