Hello all! Last week’s game was one of the earliest RTS games around. And it’s still one of the best, even if it’s a bit old fashioned.
This week, I decided to pick up a divisive PS3 game from my shelf. “Divisive” meaning everyone hates it, except a tiny few.
Lair is a game by Factor 5, the now-defunct studio that brought us the amazing Star Wars: Rogue Squadron series. In Lair, you play as a dude who rides a dragon. I mean, there’s more to it than that; the story is really good in that medieval-fantasy sort of way—great, if a little long-winded in spots. It’s better than it seems at first glance. But the dragon-riding combat is the main draw here. Anyone who’s ever played Drakengard would feel right at home. Or rather, should have felt right at home.
Lair used the PS3's Sixaxis controller’s motion control features heavily on release. You had to steer your dragon by moving the controller around. It’s not great; the PS3's motion controls were unresponsive at best, especially when using them to this extreme degree. I’ve spoken before about how the PS3's motion controls weren’t 100% even when used for basic functions. Lair asked you to spend practically the entire game with them. It sucked.
The thing is, I missed all that. At some point, Lair was quietly patched to include traditional analog controls. I didn’t have Lair at the time; this was one of those games I picked up for $10 at GameStop or Best Buy or something. By the time I bought it, it had analog support, and so my first impressions with it are based on the normal, non-dumb controls.
And I kind of like it. I went on to try the motion controls later (ugh), but my experience with Lair is based on a control scheme few stuck around for. I’d of course read all the reviews for the game when it released, and it seemed terrible because of the controls. Now, with those control issues removed, we can see Lair for what it is.
In my opinion, it’s pretty good. Lair, like I said, is one of those games that I paid $10 for randomly, and played it for a weekend. And I enjoyed it. It’s dragons, for crying out loud. There’s a great story here. The sound and music is fantastic.
But Lair also symbolizes something else, for me. Lair is the perfect example of how games—and, by extension, all forms of art—are subjective. It’s an extremely simple concept: I like Lair, some others do as well, and some others don’t. And that’s fine. A game, reader, cannot be objectively bad, because there’s always someone that had fun with a game you hate. Lair is nigh-universally hated, according to the Internet.
But I like it, and maybe you do, too. Or maybe you don’t. Maybe you think it’s a masterpiece, or maybe you think it’s just okay. Or you think it’s an abomination. The thing is, no matter what you think, you’re not wrong, because this is all subjective. The point here, really, is to like what you like, and to not consider people “wrong” for liking that game you feel should be cast into a volcano.
I mean, everyone’s got their own tastes in everything, and that most definitely includes games. A person can’t be “wrong” for liking Lair any more than they can for liking Call of Duty. As I’ve said before, nobody put you in charge of what’s cool. I guess what I’m saying is, don’t be a jerk, and play more video games. Like Lair! You might like it.
Thanks for reading! Find me on Twitter, if that’s your thing.
Next week, I’ll check out a military shooter; it’s a spinoff from a popular series with a much-needed injection of humor.