Ten long years ago, Square Enix unveiled three games that would use the Fabula Nova Crystallis mythology as a unifying base, while all being completely independent of one another. The first was the flagship title, Final Fantasy XIII, then the mobile phone game, Final Fantasy Agito XIII, and lastly the action-RPG spin-off, Final Fantasy versus XIII. Final Fantasy XIII released in 2009 in Japan and 2010 everywhere else, Agito XIII shifted from mobile phones to the PlayStation Portable, retitled Final Fantasy Type-0, and released in Japan in 2011 with the English localization being canned in 2012 due to the decline of the PlayStation Portable in the west, but eventually released stateside in 2015 as Final Fantasy Type-0 HD for Xbox One, PlayStation 4, and later PC. And now, ten years later, Final Fantasy versus XIII comes to us as Final Fantasy XV, having completely shed the mythology it was originally built on, swapped engines twice, condensed from three games into one, and heavily rewritten with some of its content toned down to fit a T-rating instead of its originally M-rating. Did the long road to release to give us a dud? Not at all.
Throughout its development, Final Fantasy XV has been no stranger to adversity. As a spin-off title, it never got the attention it deserved, and when XIII proper ran into trouble, the development of the general-purpose Crystal Tools engine was focused squarely on what XIII needed, which was the opposite of what Versus XIII and Final Fantasy XIV(The original Final Fantasy XIV ran on the Crystal Tools engine. It’s terrible release can be at least partially attributed to an engine that no longer suited it. Basically, it was jerry rigged to work on the engine.). So on top of an engine that could no longer do what Versus XIII required, the development team was requisitioned to help finish XIII and Type-0 before being turned back over to director Tetsuya Nomura to continue work on Versus XIII, which was now in talks to become the next mainline entry in the franchise and be ported to Square Enix’s new engine: Luminous Studio, which had just begun development at the time in 2012.
In 2013, Versus XIII was re-unveiled to the world and this is when the name change was made official, but the fate of Versus XIII as we knew it was sealed. In 2014, co-director Hajime Tabata replaced Tetsuya Nomura as director on XV and with this change in leadership came massive changes. They had a deadline to meet and in order to hit it many sacrifices had to be made. Originally, XV, like Versus XIII, was to be a trilogy, but fan demand for a single conclusive game swayed them to condense it into a single game. But there was so much work that they would never meet the deadline of 2016. As a result, the opening of the game, including an entire explorable location, were cut to save massive amounts of time. As a result of the story being condensed, many of the plot points no longer made sense and as a result a massive rewrite took place. Many characters had their backgrounds changed, their personalities changed, and their roles in the story changed. Nothing was left untouched. For example, the original concept of Versus XIII had a female lead named Stella who, while still Noctis’ love interest, was also an unwilling antagonist. In XV’s new story, Stella was scrapped and replaced with Lunafreya, an Oracle that could commune with the gods rather than one of Etro’s chosen. Her role went from being antagonistic to a protagonist that walked alongside Noctis.
Sadly, most of the characters in the story, including the story itself, felt extremely undercooked. The roadtrip of the four main protagonists is the high point of the story and carries the entire thing. They’re easily the best characters in the game and without them the story would have fallen apart entirely. It’s sad, then, that important plot details regarding the three other characters are reserved for paid DLC rather than told in the main story itself. Side characters such as Cindy, Cid, Cor, Weskham, Jared, Talcott, and Aranea are given so little screen time due to the intense focus on the main characters. They act as devices to propel the story in certain directions and then they just disappear for the rest of the story. They do get a little more time if you invest in side quests and seek out random events that occur when you camp or rest at inns, but this is still insignificant compared to the main cast. And its not just the side characters that suffer from this. Even the antagonists, save for the big bad, are practically shafted in the story. Ravus Nox Fleuret, elder brother to Lunafreya, was set up to be a rival to Noctis in many ways, but he ultimately felt under-developed and he only appeared a few times. Other antagonists such as Emperor Iedolas Aldercapt, General Caligo, and Captain Loqi are given even less time to shine. In fact the latter two get more screen time than the Emperor himself, who only appears in one, read it, ONE cutscene. The only antagonist that gets ample screen time is Ardyn Izunia, the main antagonist, and let me tell you he is the best antagonist this series has seen in a long time.
And what aboutLunafreya? If you didn’t watch Kingsglaive and seek out scenes from the sixth, Ultimate Collector’s Edition exclusive episode of Brotherhood, you get give or take three cutscenes with her throughout the entirety of the first nine chapters out of fifteen total, and one of those is completely optional and quite possibly the most important.
The story itself is decent enough. If you’re generally a very emotional purpose or at least susceptible to sad scenes, you will be brought to tears by this story like I was at multiple points. But if you’re the sort of person that requires massive amounts of development and investment to get some sort of emotional payoff, you’ll only get it with the main characters, and even then its imperative that you do side quests and actively seek out optional scenes with your party members to flesh them out more. That will get you attached to them. And you will want to do all of that within the first 8 chapters, trust me. The structure of the story is similar to that of the older Final Fantasy games. Most of the game is open world and funnels you from new location to new location via the story before narrowing in the later portion of the story in order to focus on the story with no distractions. The problem here is the execution. The last six chapters are easily the best in the entire game because they’re easily the most story dense which is what you expect from a Final Fantasy game. Sadly, the first nine chapters are very story lite. Cutscenes are sparse, replaced by conversation scenes with sometimes questionable lip syncing and stock animations and the story never lingers in one place for too long. If you want to explore, don’t count on the story to do it for you. You have to do it yourself. And it’s because of the open-ended world that the story suffers, just like in many open-world games. Venturing off to do your own thing wreaks havoc with the pacing of the story and really the story is merely a framework that allows you to roam the world as you please. It’s barely there. And that’s mainly why no other characters get development. Because the player retains control of the main party throughout the vast majority of scenes, there’s never any chance to cut away to other characters. The desire to give players complete and total freedom works against the structured narrative.
Which brings me to another point about the narrative: It feels heavily disjointed. The scars of its tumultuous development are very apparent if you’re paying attention. There are time skips aplenty, cutscenes and locations from previous trailers are missing, characters flip flop from scene to scene like something major happened, and some things just go unexplained or are glossed over. A lot of story relevant information is told via in-game banter while you’re roaming the world, which can get cut off by triggering other dialogue. Like, one minute the main characters will be talking about story that happened in the background, but suddenly a Niflheim airship will appear above prompting one of the characters to interrupt the conversation to announce its arrival and the conversation never picks back up. It sucks because this story clearly had so much potential, and if the “leaked” or “rumored” summary of Versus XIII’s story is accurate, it would have made for an even better tale unlike anything the franchise has seen before. But this story is more a shadow of that. A great shadow, but a shadow. So don’t misunderstand me, the story is still good... except Chapter 13. That one is a mess. I mean, I appreciate the horror atmosphere, but it wasn’t fun to play, and it dragged on for far, far too long. The polar opposite of that is Chapter 14, which had so much promise, but was probably the shortest chapter in the entire game. At least the story is a step above XIII, I’ll give it that. But as someone who waited those ten long years for this, I can’t help but think about what could have been and what might have been had the developers been given another year.
I feel I need to talk more in-depth about the story to get my points across to those of you willing to dig this deep. I’m frustrated because a lot of characters and story beats were so promising, but ultimately did not get the attention they deserved. For instance, Lunafreya. She was billed as Noctis’ counterpart, the main heroine. She had her own story to tell, and once upon a time her part in the story was likely larger. She was intended to be a guest party member, implying she crossed paths with the main party far earlier than her eventual death. And yes, she does die. She pulls an Aerith in Chapter 10, right as you catch up to her in Altissia. The first half of Final Fantasy XV starts with Noctis heading to Altissia to marry Lunafreya as part of political dealings, but he does love her and she loves him despite the fact that they haven’t seen each other in over 12 years. Their only form of communication has been via a diary that is ferried between the two of them via the mysterious dog Umbra(Who I suspect is actually Fenrir, but that is neither confirmed nor hinted at.). When the treaty signing goes awry, the wedding is called off, but Noctis is determined to meet up with Luna in Altissia anway. Along the way the Astrals, this worlds summons and gods, call out to Noctis and Luna is the one waking them up so that Noctis can receive their blessings and obtain their power. It is her duty as Oracle to assist him in his ascension and role as the Chosen King of Light. When they’re finally in the same place, they see each other briefly from a distance, but during the rite to awaken Leviathan, Ardyn mortally wounds Luna, ensuring that she won’t survive the rite. She uses the last of her powers to save Noctis before passing on, her body either being consumed by the ocean or dissolving into the ether to live on inside of the Crystal. Prior to this though, you get one cutscene of her walking out of Lucis with the Ring of the Lucii in hand, and if you listen to the radio after taking a break with Ardyn before heading to Titan, you’ll get another cutscene of her healing a man with an illness, showing the passionate person she is and how much she means to the people of Eos. After her death, we get flashbacks of her, one with Ravus where she is visibly weakened, another where she speaks to Ravus in a field of flowers, and another where she speaks to Gentiana about her hopes to walk alongside Noctis. This is all made even more emotional by the citizens of Tenebrae who are saddened by the deaths of Lunafreya and Ravus, and were looking forward to her wedding to Noctis. They even reveal that she was very excited at marrying him, despite the fact that it was a political marriage. But it all comes too late. If she had been given a chance to play a more prominent role in the early chapters, it would have been so much heavier for players. They could be reminded of a character they loved and the fact that she’s gone. But instead we get memories of a character we cried for, but didn’t know much about.
Ravus apparently has a lot going on in the background that the player never sees and only learns of if they read scattered notes in the game or infer a lot of things. In the movie, it was explained that Ravus resents King Regis because he fled Tenebrae, his ally, while it was under siege in order to save his own skin and his sons life. This caused Tenebrae to come under Imperial rule, Ravus to lose his birthright, and ultimately for him to join Niflheim in order to exact vengeance upon King Regis. In the end, the Lucii rejected Ravus, but only burned his arm off instead of killing him outright. This humbled Ravus inbetween the movie and the game, where he came to understand the importance of being the King of Lucis, and Noctis role as the chosen King of Light. However, he did not believe Noctis worthy of the crown nor of his sisters affection and ultimately life as he knew she would die if she continued to assist Noctis. Deep down, Ravus wanted Noctis to succeed, and so he kept Regis’ sword at his side, awaiting the day he could turn it over to its rightful owner. He made it clear to Luna that she had to give the ring to Noctis, and that he would only acknowledge Noctis as the true King if he could get Leviathan blessing. Ultimately, Noctis did just that, but Luna lost her life in the process. And so it fell to Ravus to give the ring to Noctis while he was unconscious, something he did through Umbra because he dared not do it in person. After that he was sentenced to death by the Emperor for his failure to slay Leviathan, but his change of heart caused him to stand up to the Empire, but it was all for naught as the demon outbreak overwhelmed him and he ultimately succumbed to his wounds. Noctis ultimately discovered Ravus body in Gralea, still clinging to Regis’ sword, offering it to the true King even after death. And when he is resurrected as a demon, he begs Noctis to kill him. But you wouldn’t know a lot of that because quite a bit of that information is found in notes scattered around Ravus’ body, you wouldn’t know he was scheduled for execution unless you listened to the radio while on the train, and the cutscenes that were there didn’t make everything so clear cut, which is why Square has announced that they’ll be adding cutscenes to the later stages of the game to flesh out a lot of unclear scenes and characters such as Ravus. But he deserved far more time than he got and probably will get.
As far as the main party is concerned, there’s a section of the game where Gladiolus leaves the party and returns a while later with fresh scars. It’s not really explained what he did during that time and how he got the scars, only that he fought someone. It is theorized that the prior encounter with Ravus shook him, so he went off to train and become stronger, but that’s just a theory. During Leviathans rampage in Accordo, Ignis is blinded. It is never revealed how that happened, just that it did. And despite being blind, over the course of the games ten year skip he learns how to fight despite being blind. As for Prompto, he falls off the train in Niflheim and is captured by Imperial forces. When you find him he’s bruised, scarred, and appears to be questioning who he really is. It’s not explained exactly what he went through other than torture, but it gets handwaved because the bonds of friendship trump everything. All of this is likely to be explained via the upcoming DLC episodes, but its a shame that this was left out of the main game to be sold to players. It could have easily of been told through cutscenes, but they instead opted for playable DLC, that they will charge you for. Fun fact: Prompto is the son of Verstael, Niflheims head of Magitek research, but you wouldn’t know that unless you looked in the official guide.
In previous trailers, we learned that General Caligo was the one in charge of Tenebrae, we see him being pretty rough with a young Lunafreya. This would have made a great plot point, but it was never brought up, and you kill him in an optional boss fight at the Leide base. and Captain Loqi? He appears briefly in the beginning of the game, disappears, and then reappears in the same boss fight with Caligo, where he too is killed.
Chapter 14 introduces players to the World of Ruin. Set ten years after Noctis disappeared and Lunafreya was killed, Ardyn has fully unleashed the Starscourge. The world is in a permanent state of darkness and as a result daemons are free to roam the world uninhibited. Most places are abandoned except for Hammerhead Station, Lestallum, and Altissia though refugees are pouring into Lestallum which is basically a last bastion of humanity since it has its own powerplant to keep the lights running and the daemons at bay. But you never go anywhere other than Hammerhead and the chapter ends the moment you step outside. The only character you meet that you knew from before is Talcott who has aged 10 years and grown into a fine young man. He gives you all the information about the state of the world. But I wanted to see it for myself. I wanted to see the characters ten years on. Cindy is at Hammerhead, but she’s locked inside the garage so you never get to see her, much less talk to her. And of course she never opened up to Prompto who tried everything to impress her and be with her. Cid, Iris, Cor, they’re all in Lestallum so of course you never get to see them, only hear about them. Now, they likely did all this to avoid creating a second version of the entire game world as well as making completely new, ten year older models of familiar characters, but a cop out is a cop out and they really rushed that chapter. It could have been so much more emotional, but the reunion is cut short as you’re thrown into the final battle in Insomnia.
I will say that Ardyn is one of the best damn villains in the whole franchise. He’s basically a walking what if. What if Kefka and Sephiroth had a baby? It would be Ardyn. He has a one wing motif both in the movie and in one scene in the late game, but really he ends the world for no other reason than to spur the main character to gain enough power to confront him. He’s manipulative, a king of snark, he’s hilarious, and voice actor Darin de Paul obviously had so much fun playing the character. He’s also a very sympathetic character. Nearly 3,000 years before the start of the game, Ardyn was a member of the Caelum family, Noctis’ ancestor, and he was chosen by the Astrals to become the King of Light and rid the world of the Starscourge. But in order to do so he had to take the daemons within himself, in turn becoming immortal and a daemon. The crystal then rejected him because he was too impure, instead crowning another member of his family. He was denied ascendance and lived the next 2700 years spiting the royal family. The next King of Light was destined to confront Ardyn, for it was Ardyn who was the cause of the Starscourge. To end it, Ardyn must be eradicated from existence, both in life and in death. Ardyn wishes to prove that he is the true King of Lucis, the true King of Light, but he wants to fight Noctis on even ground, which is why he tricks him into touching the Crystal, which then traps him for 10 long years. And it is only through Noctis’ own death that Ardyn is able to finally rest in peace.
And I want to talk about Iris, Gladiolus’ younger sister. If you watched the Brotherhood anime, you’d know that she’s known Noctis since they were children(She’s around his age, which is 20.) and developed a crush on him after he saved her. This crush developed into love as they grew up and Iris hoped that he would someday feel the same as she did. But the treaty terms stated that he was to marry Princess Lunafreya of Tenebrae, which broke her heart. When she saw him again in Lestallum, she hoped that the wedding was off and she could have a shot again, but this dream was crushed when Noctis made his intention to go to Altissia to be with her known. As they travelled to Cape Caem together, she cherished every moment she had with Noctis, and in Cape Caem they had their own house. She mentioned that it would be nice to settle down there and work the fields, but Noctis was driven to go to Altissia and her silent pleas for his affection fell on dense ears(I say dense instead of deaf because he doesn’t even seem to notice how she feels yet everyone else does. Gladiolus even has him pick flowers for her to cheer her up, though he doesn’t understand why.). The plot post-Luna’s death could have moved in a direction where Noctis and Iris grew closer, then have them reunite after ten years only to be separated again when Noctis sacrifices himself. Her character arc had so much potential, but the plots focus on the unspoken love between Noctis and Lunafreya was so strong that he could only ever think about her and mourned her death for a long time.
Lastly, everyone is finding the ending to be a bit confusing. After the credits role, we see the throne room adorned with flowers and a plaque proclaiming Noctis to be the 114th King of Lucis. The wall is still broken, but the rubble has been cleared. The thone is empty. But as the camera moves up to the throne, Noctis reaches over and grabs a photo from the arm of the chair. He’s wearing royal attire and is clean-shaven. Next to him, in her wedding dress, is Lunafreya. This means that they are newly-weds and the photo is the one Noctis kept with him before confronting Ardyn. It’s never made clear how this scene is happening. The prevailing theory is that both Noctis’ and Luna’s souls reside within the crystal, where they are able to be together in death when they could not in life. Others thoughts it was an alternate reality where the war never happened and they married normally, but the broken wall discredits that. The only other way this would work, if it isn’t the afterlife, is if they were resurrected by the Crystal. But again, none of this is ever made clear, and it’s likely that Square Enix’s new cutscenes, at least one of them, is intended to clear up the confusion. I’m even a little confused. It’s a nice ending don’t get me wrong, but it needed more context.
The gameplay of Final Fantasy XV is absolutely amazing. The combat isn’t as deep as many other ARPG’s out there, but it’s still fun. And it isn’t a pure hack and slash button masher. You will burn through healing items if all you do is attack because mobs of enemies will target you a lot more often than they do your AI companions. You have to block and doge regularly if you want to save your healing items. Your parties abilities also come in handy for dealing damage as well as pulling you out of imminent danger. Strikes with a weapon feel appropriately weighty, animations are highly detailed and realistic, and while the driving is on rails, there’s nothing quite like taking in breathtaking backgrounds as you cruise around the countryside. It may be a world based heavily on reality, but that doesn’t stop it from having fantastical geographic features. The island of Angelgard off the coast of Galdin Quay, the Astral Shard that burns day and night, and the Rock of Ravatogh that can be seen way off in the distance. Its a volcano with what looks like tree branches jutting out from it, constantly on fire. You don’t see that everyday.
But of course, your enjoyment of the exploration might depend on how you feel about the roadtrip aspect of the game. Throughout your journey, Prompto will take photos of your exploits. Some are casual shots that show everyone having fun or in goofy positions while others are actions shots. These photos are a record of the time you spend together and you can save up to 150 of these images. The more invest in the unique feeling of this game, the more enjoyment you’ll get out of it. Also, don’t try to cross the world on foot, it will take you forver. From one end to the other, by car, will take you 11 minutes without the supercharger upgrade, and if I remember correctly the entire open world map is about 3.15 miles across. Traveling by foot is the slowest method, Chocobo is second fastest, and the car is the fastest. Once you’ve visited a location you can fast travel to it. You can let Ignis drive and kick back for a while, or you can drive yourself. Again its on rails, but I liked driving the car myself. A bonus is that you can purchase soundtrack selects from each of the Final Fantasy games from the various stores across the game world. Personally, I spent most of my adventure with Final Fantasy X’s Via Purifico & Servants of the Mountain, Final Fantasy XIII’s The Promise & Lightning’s Theme, and Dissidia Final Fantasy’s Keeping the Peace playing in the background. If you’re away from the car, you can eventually purchase an MP3 Player than will let you listen to your music while on foot, replacing the overworld music. But it will be interrupted by battle music.
Dungeons are varied. Some are your typical dungeons where you run through slaying enemies as you strive to reach the inner sanctum. Others have puzzles in addition to enemies and one has only puzzles(And is five hours long. It’s post game and well hidden.). And one or two are just straight up hikes with no enemies between you and your objective. You simply find your path to the end. Dungeons typically don’t have big loot at the end of them though. Instead you fight a boss and then do one of two things: Find and collect a royal arm that is hidden in the dungeon, or discover a locked door. These locked doors, referred to as Seals by players who had early copies, can only be unlocked after you’ve completed each dungeon once. They’re harder dungeons that are intended to challenge even the strongest of players and they do have treasure at the end.
Side quests make up the bulk of your adventure. The main quest, contrary to developer statements prior to release, only takes about 20 hours if you rush it. But there are so many side quests and activities to partake in that you’ll easily spend countless hours roaming the world and completely forget to progress the main quest. The vast majority of my 65 hour playtime was doing side quests and spelunking in dungeons. I had a ton of fun with them and since you don’t earn Gil by defeating enemies, you have to do side quests to earn money and a lot more experience. Hunts are another way to earn lots of money and experience in short periods of time. Restaurant owners have plenty of hunts for you to undertake and they grow increasingly harder the further west you move. They aren’t as in depth as the Deadeye Behemoth hunt, but they’re still fun and a nice distraction.
I will say that one element of the gameplay that I was a bit iffy about is the summons. Over the course of the game you obtain various summons, but unlike past games, they aren’t something that you can simply use whenever you feel like it. The summons in this game have a mind of their own and will come and go as they please. At various random points during battles, blue motes of light will cover the area, special music will begin to play, and the game will prompt you to hold a button in order to use a summon. The summon will insta-kill everything on the field, including enemies you’re not even fighting. You also don’t get the experience for the enemies that the summon killed, so use it only if you want a flashy scene or need to get out of a tight spot. I will say that I am disappointed that a few summons aren’t usable outside of the main quest, limiting your summon arsenal.
One last thing I have to mention gameplay wise. If you’re not the biggest fan of ARPG’s, fear not, because there is an alternative system in the game. Known as Wait Mode, it allows you to pause the actions and strategically plan how you’ll tackle foes. You can select your party members and command them to attack specific targets and how to attack them. You can’t control them directly in combat, but you can at least command them via this mode. I never used Wait Mode because I love ARPG’s, but for those of you who want it, it’s there.
Coming as no surprise to anyone, Yoko Shimomura has composed a Final Fantasy soundtrack that rivals anything that Nobuo Uematsu has produced for the franchise. It’s beautiful and epic at the same time. It’s a shame that the soundtrack doesn’t release until later this months, but the music, the music, the music. It is just so good and when a scene needs atmospheric music to make you feel something, it works. I want this soundtrack so badly.
The sound effects for the game are also really good. Attention to detail was paid to even the smallest thing. Of course, some things are missing sound effects such as cars rolling through water or louder, heavier rainfall. But otherwise they nailed everything and it is definitely a treat for the ears.
The voice acting is 50/50. The main characters have some of the best voice acting in a Final Fantasy game. It’s realistic and believable, even the crying. Darin de Paul does a phenomenal job as Ardyn Izunia and Ray Chase brings Noctis Caelum to life. You can’t go wrong with either the Japanese or English dubs for the this game.
Final Fantasy XV runs on Square Enix’s new Luminous Studio engine which, following the development of XV, is entirely complete and ready to be used in other games no matter what they need as its a more versatile engine than Crystal Tools was. The engine itself pulls off some weird voodoo that allows Final Fantasy XV to look phenomenal, even for an open world game. Sure, there are some areas that could use improvement such as shadow render distance and better LOD’s. The PS4 Pro’s current version is decent enough, increasing Texture Filtering and using Temporal Anti-Aliasing to brute force less aliasing. But no matter what system you play it on, the game is a feast for the eyes and will never cease to beautiful. The framerate is also stable at 30fps on PS4, with slight dips on Xbox One. The PS4 Pro’s High mode suffers from frame pacing issues, but is otherwise stable at 30fps and its Light mode has an uncapped framerate with no frame pacing problems. Later this month, Lite mode will be upgraded to full 60fps. And a point that is worth noting is that every character has fully rendered hair. Not polygon strips made to look like clumps of hair, but actual individual strands of hair. This leads to some of the most detailed hair in all of gaming, but it is plagued with tons of aliasing even with the Pro’s TAA. I honestly can’t wait for the PC version which the Director has gone on record as saying that he wants to build it from the ground up for PC with the latest technology, and if rumors are true, XV’s financial success has led to a PC release being green-lit for 2018. So graphics buffs can cross their fingers that it’s true.
After ten long years, was it worth the wait? Yes, yes it was. I may not have been as good as it could of been, and I’ll always wonder about what could have been, but this is what we were given, and I am more than satisfied with that. Square is already moving to correct some of the issues that players had with the story and its a step to at least shoring up some loose ends. The gameplay was fun and I don’t regret a second of it. It was 60 hours well spent. If you’re debating whether or not you should get it right now, I’d say there’s more than enough to justify the purchase. But of course, the game is incomplete in some aspects which will be rectified next year, though it will remain mostly incomplete for its entire existence and that is a result of its tumultuous development. So you can jump in now and explore the latest Final Fantasy, you can wait for Square to finish its content updates next year, or you can not buy the game at all. It is entirely up to you. I love the game and I can wholeheartedly recommend it to fans of RPG’s. Final Fantasy is finally back where it should be, and I have no doubt that the next game will top XV and finally put the franchise back on top of the RPG list.