The day that we’ve been working up to is finally here, but just like I feared, there were just too many games to work with. Almost every game has its own little quirk or in-game myth. Plus, there were lots of small Easter Eggs in tons of different games that we just wouldn’t be able to cover if we went with just one title. So we expanded the finale into covering everyone’s favorite games! Not only is this issue going to be about a variety of games, but they’re going to be the creepiest hidden treats that I can find!
So let’s not waste any time, then, TAYers! Go ahead and dive in to the Hidden Treats finale—and if you can think of any that you loved but weren’t included, feel free to share them down below!
In Grand Theft Auto V, there’s a secret revolving around everyone’s favorite politician of the series: Jock Cranley. To see it, you’ll need to be at the top of Mount Gordo from 23:00 to 00:00, and bring your best sniper rifle. As soon as you’re within the time window, take a look around, and you should see a white figure just by the edge of a cliff.
Zooming in on the figure reveals that it’s a woman. And she’s floating. And bloody.
Be sure to keep your distance, though—she’s a little shy. She’ll actually disappear from you if you get too close, so keep an eye on her through your sniper rifle scope. Once you’ve seen enough, you can begin to approach her, but again, once you get close enough, she will disappear. She’ll leave something behind for you, however—a bloody message reading “JOCK.”
The assumption is that this is the ghost of Jolene Cranley-Evans, the wife of Jock Cranley, who fell to her death on that same mountain. Jock was taken in to police custody, but was released soon after. This seems to be her way of pointing out who the real killer was, meaning she is still looking for justice almost 30 years after her death.
World of Warcraft is almost notorious for its ability to flip from jovial humorous tales to incredibly dark and grim narratives. One of the darkest zones in the entire game is the aptly named Deadwind Pass, home to one of the most important locations to the game’s history: Karazhan. Karazhan, essentially, was a tower that housed one of the world’s most powerful wizards, who was possessed by an even more powerful demon that caused him to become corrupt and insane.
He was eventually killed, but his tower still remained—and this tower, Karazhan, seemed to taint the entire area around it. In fact, right next to it is one of the darkest rooms in the entire game.
Just on the cliff above Karazhan, there is a graveyard with a large crypt towards the back—this is known as the Karazhan Crypt. The Karazhan Crypts cannot be accessed through any usual methods. Prior to Wrath of the Lich King, it was possible to simply die next to the crypts and use your spirit to walk through to the other side, then resurrect on that side and begin to explore, but this was since fixed. You can use a world viewer or the wall-glitch of your choice to explore the crypts still, but of course, the fun isn’t in getting inside the crypts, it’s in exploring them.
Keep following the crypts deeper and deeper until you get to a portion of water that is deep enough to swim in, then swim under it and you’ll be greeted by a plethora of hooks and chains. And if you look up, you’ll see that some of the hooks have something on them: people. A large number of men dangling from chains, presumably all dead from drowning in the watery room you just entered.
This room is labeled as “The Upside-Down Sinners.” Nobody knows why it’s there. In fact, nobody knows why the entirety of the crypts are there—but Blizzard seems reluctant to remove it, or let people explore it feely, which makes it all the more interesting.
If you’ve ever played Half-Life 2, you’re no doubt familiar with the headcrab zombies that drag themselves around in Ravenholm and the rest of the game. Their muffled screams and garbled cries make for some of the most memorable sounds in the entire game. But if you ever bothered to take the sounds they make and play them in reverse, you’ll hear something that you wouldn’t have been able to catch the first time.
Apparently, they’re all in pain—lots of pain—and they think you’re the only one that can help them. You can hear them crying and begging you to help them. I guess, in a way, they really did end up asking the right person.
Hitman is a series known for being somewhat realistic. Certainly there are a number of times when the Agent 47 goes off and does a lot of over-the-top things, or dresses up in a bunch of ludicrous ways, but overall, the series has a very grounded and gritty feel. But sometimes the series does like to break away from this, if only for a level.
For example, in Hitman: Contracts, during the mission “Traditions of the Trade,” you might run in to an eerie looking character a number of times. From what I understand, he can be seen at least six different times throughout the mission. To get to him, all you need to do is go into the hallway on the bottom floor of the hotel and keep going down the hallway until you see a door with a sign saying “Hotel Wing Closed.” Open this door, then go left and open the pair of doors at the end of the hall, then proceed through them. The hallway that you’re in now will let you catch the ghosts in each of the rooms. If you turn to the right and see a pair of curtains blowing creepily in the wind, you’re in the right hallway.
Keep going to the end of the hallway and open the next door at the end to be greeted by a nice trail of blood and a friendly police officer. If you look over the officer’s shoulder, you can see the corpse of a man who was recently shot. The officer assures you that there’s nothing to be concerned about, nonetheless.
“There’s been an accident, sir,” the officer says. “Please move along. Nothing of interest here. Just a nasty accident.”
But as the old saying goes: one good death deserves another. Go ahead and kill the officer to begin your paranormal investigation. Be sure to check out all of the rooms in this hallway and check every mirror’s reflection, every hidden place under the bed, and every closet. Or you can just cheat and look up all the locations on the Hitman wiki.
Any game in the Fatal Frame series is not quite the kind that you’d easily put down. You’re always on edge when playing them, and as is the case with most horror games, it seems like you’re either wanting to play them at full speed, or just quit for the night and not touch them at all. There’s hardly any moments when you just simply want to put the controller down and “pause” for a stretch break.
If you do, though, you’ll be greeted by some not-so-friendly faces. By leaving the game idle for over five minutes, the ghosts of the game will come out and flicker across your screen, reminding you that they’re eagerly waiting for you to return to them once you’re ready. It’s actually kind of nice of them to check in on you to see how you’re doing—barring the fact that they’re all so damned creepy. Plus, some of them get blood on your screen! That stuff takes ages to get off.
Fallout 3 is no stranger to the paranormal. Pretty much anything you can imagine happens when you turn the entire United States into a nuclear wasteland. Sometimes the game can get to points where you could swear they just pulled something straight out of Lovecraft—especially that whole Dunwich Building business.
Have you ever been inside that place? Not the cheeriest place, I’ll have you know. It’s filled with all sorts of feral ghouls, and there are extra forces that will oh-so-slowly turn people into another one of them, adding on to the ghoul horde. This was the case with poor Jaime, at least, who spent the end of his life trying to find his father after he ran off to join a cult. Jaime didn’t have any luck escaping their clutches, either, and left audiologs scattered throughout the entire building to record his slow descent into madness.
Travelling through the building, you’ll be subjected to not only Jaime’s audiologs, but also the occasional hallucination. If you get far enough, you’ll even see the object that all the ghouls went crazy for: a highly irradiated Obelisk, surrounded by ghoul worshipers, and the star of the hour: Jaime. If you listen closely, you can hear strange voices saying either “Alhazred” or “G’yeth,” both of which are repeated in Jaime’s last audiolog. These are both references to stories by Lovecraft. “Alhazred” was the last name of the author of the Necronomicon. “G’yeth” was referred to as “the deep temple” by Jaime in his last audiolog, making some suspect that it is an homage to R’lyeh, the city that houses C’thulu.
It turns out that there was no happy ending after all. Jaime simply succumbed completely to the radiation and the terrifying voices and became another ghoul for the Wasteland. At least he finally found religion.
That’s enough from me—and this series! Now that October has ended, so must our spooky little mini-series on secrets. Thanks so much to all of you who have read all of these, and I hope that you enjoyed reading them as much as I enjoyed writing them. If you happened to miss any of the other articles in the series, you can find them all here:
Of course, as I mentioned in the beginning, if there were any creepy hidden treats in some of your favorite games, feel free to share them with us down below! I’d love to hear everyone’s spooky adventures in their games of choice.