This game takes a really interesting spin on the tycoon genre, and executes it to fairly good standards.

Your main objective is simple, make weapons, sell weapons, make more weapons. You play as that one blacksmith every RPG hero buys weapons from, except every sentient being is a potato.

Admittedly I went into this game with high hopes thanks to my adoration for other games which have the same formula (Game Dev Tycoon, Unholy Heights) and all the elements I was looking for are there, albeit some serious balancing flaws.

Great Aesthetic

Every time I say the name of this game, I’m met with a mix of confusion and surprise. The cartoony, bubbly art style and upbeat music perfectly matches the gameplay, a casual time-waster. The drawn style of the game looks really good and probably won’t look outdated for a really long time.

Advertisement

Cheesy But Entertaining Writing

Holy Potatoes is no stranger to puns or pop culture references. Every smith you can hire in the game is a pop culture reference. The game drops names like Bulk Bogan and Loh Kee.

Conversations usually tell the player about advancements in the story, but for the most part they serve to make silly puns, let the main character sing badly, and foreshadow that the Agent 47 clone is eeeeevillllll.

Advertisement

While these conversations can get annoying sometimes, they fit in really well with the games fun aesthetic.

Gameplay Is Addictive

Similar to many other tycoon style games, Holy Potatoes has a simple formula which allows for endless playtime. Make product, sell product, train workers, repeat. Although some will find this repetitive, I find it to be a great time waster, and is really good casual fun.

Advertisement

More Engaging Than Usual Tycoons

Most tycoon games focus on upgrading your business, but Holy Potatoes focuses more on the process of creating and selling your product. You have to choose who you will sell your product to, and who is selling it. This lets the game be much more engaging and gives more power over whether or not the player fails, to the player.

Advertisement

Difficulty

The first couple of hours into the game are pretty lax, and emanates the fun addictive gameplay the game is great for. Once I moved onto the second level, all of that changed. There was an enormous difficulty spike as a result of your smiths’ salaries rising. Your salaries rise faster than your income from selling weapons do.

There are pictures all over the internet of people who have reached the final level and have an infinite income. This makes me wonder if theres a trade secret amongst players which despite the assistance of the developers in writing this review, I could not figure out and could not continue with the game.

Advertisement

So while the game is difficult, there are existing ways to progress normally (I just haven’t found it).

Interface

While live streaming this game a long time ago I had a lot of people asking where the game was on the App store. This game is not a mobile game, but the UI makes it really hard to tell the difference.

Advertisement

Using the travel menu can take anywhere from 5 to 10 click. This is really a hassle and is to the detriment of the UI.

Holy Potatoes! A Weapon Shop? Is a really interesting game which tries to take the played out (but still entertaining) concept of the tycoon game, and refresh it with a new topic and more engaging gameplay.

Advertisement

I did not feel a sense of repetitiveness, but I feel as though some will get bored with the game after a while.

The concept and art style is an interesting enough idea to purchase the game, but avoid the game if you aren’t a junkie for tycoon games as some aspects may deter you from playing the game more than once.


You’re reading TAY, Kotaku’s community-run blog. TAY is written by and for Kotaku readers like you. We write about games, art, culture and everything in between. Want to write with us? Check out our tutorial here and join in.

Advertisement

This Tay Review format does not include the usual end card with a definite decision on the games value. Instead, I give a short summary of what I think as an absolute decision of who should and should not play the game would be unfair.

To contact the author of this post, e-mail him at babrishamchian@gmail.com or tweet him @Geo_star101