The newest Zelda handheld is a very enjoyable title, under the right circumstances. It’s that qualifier that really throws the game for a loop, as many times players are put in situations that are less than enjoyable. “Extraordinarily frustrating” would be a good way to describe it.

For the first time in a long while a new Zelda entry has received a resounding “Meh” from critics and players alike. Tri Force Heroes is already an outlier for this reason. After a solid 20+ hours of enjoying/loathing the game I have some simple ideas as to how the Big N could drastically improve the multiplayer-centric adventure.

Now, I’m not saying all of these fixes could be done with a simple software update, but some certainly could. If a Tri Force Heroes 2 ever graces another Nintendo system these would be best ways to improve the current formula.

Let Us Talk (To Our Friends)

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This is probably the issues that most folks have been moaning about when it comes to Tri Force Heroes’ online multiplayer. The game gives players eight different emotions to use when playing, but sometimes there’s more to say. Things like, “For the love of god, quit throwing me on this ledge. I need to go to THAT ledge,” or “No, no, no. He needs to be on top of the totem because he has the boomerang.” My personal choice would be, “stop picking me up. I know where I’m going, you jerkface.”

While I’ve played my fair share of online multiplayer, the vast majority were with friends on Skype. It’s decently easy to set up, but it’s definitely less than ideal to need another device operating alongside your 3DS. Nintendo could have solved this dilemma by letting players chat if they’re a registered friend. I understand that a player might meet someone online and register them, but the 3DS also have parental controls that could keep youngins from fraternizing with creepy people they met online.

I understand not wanting to let us talk to strangers. They can be psychotic jerks who scream obscenities at you, as we all know. Letting players talk to their friends would be a great way to get rid of the various headaches trios encounter on the average play through, especially later in the game.

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Let Us Trade Materials

Tri Force Heroes is all lookin’ snazzy. The more bizarre your outfit the better the perks involved. But outfits can only be cobbled together once you have all the proper materials.

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There’s nothing quite so aggravating as questing through four floors of puzzles and baddies to be rewarded with... that material you already have. Every treasure chest is a gamble. I suppose the gamble of having to pick a treasure chest at the end of each group of stages is part of the game’s charm. Wouldn’t it be swell if you could unload extra materials on your buddies?

Well, why can’t we? Sure, it would take a bit of the leg work out of replaying stages for needed materials, but it would also make finding the wrong materials seem like a worthwhile investment of time.

Let Us Create Outfits on the Fly

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While it would sort of defeat the purpose of visiting Madame Couture’s shop, it would be nice to let players create new outfits without having to drop out of an online team-up. Imagine if you could simply pause the game outside of your adventure and see all your items, all your materials, and all the outfits you could and couldn’t make. Why it’d be like... every other Zelda game. What a thought.

I’m aware that players can bring up this info inside the multiplayer lobbies themselves, but why not just put it in the pause menu? The game could even remind you which three materials you’re currently questing for. What I’m trying to say is, “Your pause menu sucks, Tri Force Heroes. You need to beef it up.”

Rethink Single Player

It’s not hard to tell that single player made was a last second addition to Tri Force Heroes. Nothing has caused me more frustration that attempting to control multiple Links one at a time. It’s maddening. I’m convinced that some of the dungeons are simply impossible to complete on one’s own. And I’m referring to many of the normal levels. Don’t even get me started on the challenges like “protect the orb” and “beat the level in this time limit” Without perfect precision and forethought they can become a nightmare in minutes.

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I mean, the fact that the game forces you to move all three Links back to the Triforce portal after every stage completion is completely asinine. Couldn’t the game just place the other two Links on there so I don’t have to pick them up and lug them there yourself? Speaking of which, it would have been far better to make the 3DS shoulder buttons tied to Link switching than the touch screen. Just move that dash to X, and get rid of the unneeded photo taking. Adding little Links to the corners of the top screen would make switching a breeze and get rid of much of the stress of averting your gaze to thumb the right dummy.

Creating 32 dungeons for multiplayer conquest isn’t easy, but maybe someone should have taken the time to make some of the challenges in single player mode just a bit more manageable. Some lower switches, some differently placed baddies, some puzzles that don’t require you to pull off multiple perfect maneuvers in a row with multiple Links.

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Maybe just go back to the Four Swords formations for single player. That worked out pretty well. It’d darn sure be more convenient that picking up all your brainless doppelgangers in a specific order. We know you can figure this out, Nintendo.

Make Sir Combsly Playable

Look at this guy.

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If anyone is a hero of fashion and general badassery, it’s him. He could straight flex on some moblins. I’d rather be Sir Combsly than Link any day.

Ok, I’m kidding.

Sort of.

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I’ve never been so intrigued and aggravated by a game in all my life. There are times I love it and times I simply shut my 3DS and shake my head (don’t worry, not during online play). It’s a Zelda game for Farore’s sake. Everyone holds them to a higher standard for a reason. Not to mention every 3DS Zelda to date (I realize there are two remakes) has been a masterpiece.

If the fixes above were implemented we could have a must-buy title on our hands. Until then we’ll just have to settle for Skype chat and dragging our creepy doppels around. It’s still better than those CDi games...

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For more gaming silliness and Sir Combsly swooning you can follow Ben on Twitter @SuperBentendo