Lots of criticism has erupted from the internet over One Life a role-playing massively multiplayer shooter, because its not worth the price. There’s an easy fix to this, and would probably be a significantly better business decision.
Run the game like a competition. Make this game an e-sport. Have the game reset every week or month, have leaderboards, and have the game function with matchmaking. People can group up into teams, or they can be matched with a random group of players they can work together with, manipulate, or just kill. It will take the necessity of teamwork and smart planning to a whole new level.
Because who would want to spend 10 dollars for what could be 5 minutes of gameplay?
The game could work in a way that the last surviving team(s) are awarded in-game exclusive items, with the item being different every rotation. This would drum up competitive interest ESPECIALLY if the game incorporated the steam workshop into it, allowing for a steam marketplace.
Another way to make it competitive is having a sort of showdown at the end of each rotation that works like this: There is a military helicopter arriving soon, and it can only carry one team with it. All the remaining teams are put into a BIG arena, where they fight to the death until the last team/person is alive. This person would be the champion for the rotation, thus making it into an in-game hall of fame that people can see.
This game has the potential to make mad cash, but 1 life forever just isn’t enough.
The point of making video games is NOT just to make something cool. The point of making games is to make something cool, and make a crapton of money off of it. Its up to the devs whether or not they want be successful.
It seems the devs do want to make moneys since theres GODDAMN PRE-ORDER BONUSES. How the hell does the access to the beta even work? If you die in the beta do you never get to play the actual game because you died already? You know what screw it these people OBVIOUSLY know what they’re doing they can make whatever game they want.
You’re reading TAY, Kotaku’s community-run blog. TAY is written by and for Kotaku readers like you. We write about games, art, culture and everything in between. Want to write with us? Check out our tutorial here and join in.
To contact the author of this post, e-mail him at firstname.lastname@example.org or tweet him @Geo_star101