In any class- or character-based game, every player is going
to gravitate towards a certain playstyle. Perhaps you enjoy the waiting game,
sitting back and choosing the right moment to strike. Maybe you prefer a war of
attrition, choosing robust characters with high survivability. You might even
love to be excessively aggressive, prioritizing damage over all other factors. A
diverse abundance of decisions go into choosing your primary picks, your “mains.”
Here is the reasoning behind a few of mine.
Yeah, yeah, I know. I’m a DPS maining scumbag. I don’t mind
playing tanks or healers in Overwatch, but nothing in that game can give you
quite the same sense of satisfaction as a well-executed offensive play. Regardless
of their role though, I prefer playing high-mobility characters. McCree’s gun
might be powerful, punchy, and all-around fun to use, but that comes at the
cost of a whole lot of walking to the objective. Also, being outmaneuvered by a
nimble Tracer or Genji when playing one of the slower characters creates a unique
feeling of jealousy, a mobility envy, if you will. Finally, I find projectile
heroes to be much more rewarding than hitscan. Finding the right lead time and
predicting your opponent’s movements feels more engaging than pointing and
clicking. So when I realized that there was a projectile hero who was damage
focused, could easily get anywhere on the map, AND was effective at basically
any range? At that moment I became a Pharah main.
Insect Glaive (Monster Hunter)
Weapons in Monster Hunter aren’t technically classes, but
they are so distinct and diverse that they might as well be. Greatswords are
high-risk high-reward, with careful timing being tantamount at all times. Hunting
horns are cumbersome and complicated, but provide the only substantial form of
team support in the game. Bowguns are stupid and terrible, and should never be
used, ever. Each weapon transforms the game, essentially creating 14 separate combat
systems. Only one, however, allows you to fly.
I could talk about how the insect glaive turns every battle into an incredibly tense dance with death, forcing you to match your attack patterns to the monster’s to evade its devastating blows. I could tell you how unique the kinsect mechanic is, and how extract management adds a layer of depth to an already abyssally deep combat system. I could rant about how cool the weapon itself looks, and how it is essentially two bigass spears duct taped together. But I don’t have to discuss any of that. The insect glaive has a move that lets you leap into the air at literally any time, dodging attacks and raining destruction (and justice) from above onto unsuspecting monsters. That’s all I have to say.
Sheik (Super Smash Bros.)
Here comes the tryhard pick. Yes, since Melee, Sheik has
been consistently good in every Smash game. Her attacks are lightning fast, she
can execute long, inescapable combos, and as of Smash 4 (and probably Smash
Ultimate as well) she doesn’t really have any bad moves. No longer tethered to
the inferior Zelda, Sheik can devastate most opponents with ease. This is honestly
the one I have the least to say about, simply because it’s such a no-brainer. Sheik
may not have any obnoxious gimmicks, spectacular projectiles, or crazy powerful
moves, but she is consistently good in every area. What more could you ask for?
Those are my main… mains. What are some of yours? Be sure to let me know, and also to tell me how terrible and wrong my picks are. In my experience this is traditional in these sorts of discussions.