I'm really feeling it!

Import Preview: Super Smash Bros. For 3DS

Super Smash Bros. For 3DS is almost here! The game, which releases October 3 here in the states, was released in Japan over the weekend. I've been playing the game nonstop since release and it definitely lives up to the hype.

What I Liked:

The Roster


Super Smash Bros. For 3DS features an impressive roster of 49 characters. All your favorites are here, from Mario to Sonic.

Of the roster, 34 are old favorites, with a whopping 15 being newcomers to the Smash universe.

I won't spoil any of the newcomers in this article for the sake of avoiding spoilers. Odds are if you're reading this, you've already seen them, but I'd rather play it safe.

3DS Stages


Super Smash Bros. For 3DS features mostly portable game-centric stages, from the original DS' pictochat to a 50 shades of green original Gameboy screen, to Spirit Tracks' iconic train. While the Wii U version promises to feature more console-based backgrounds, those on 3DS are standouts. The stage selection is a great mix of new and old; each one is fun in its own way.

Final Destination Stages

Competitive Smash players all know about Final Destination— the stage in which one would traditionally fight Master Hand. It was used primarily to rid players of having to deal with environmental variables during heated matches. Having recognized this, the teams at Nintendo and Bandai Namco have given each stage the ability to serve as its own form of the now-iconic stage.


What this means is each stage can be changed to be a single unmoving platform without any of the curveballs it may throw you for otherwise. It's a great mode that allows players to focus on pummeling each other if that's their thing.

Modes on Modes


There's no shortage of things to do in Smash's latest iteration. Aside from the oft-mentioned Smash Run, there are north of 10 gameplay mode focusing on everything from traditional battles to figure collecting.

Almost all modes reward you with coins, which can then be spent to customize both Miis and existing characters, as well as wager in simple mode to increase your chances at good rewards.


What I Didn't Like:

No Miiverse

This one's kind of annoying. Smash Bros. For 3DS is a game that's just made for screenshots. Unfortunately, it seems that old 3DS is pushing itself as hard as it can to get Smash to run on the darn thing. Both Miiverse and internet browsing are disabled while playing; presumably to save horsepower for the game.


In fact, if you quit the game, the 3DS does a soft reset. Nintendo has taken to twitter to confirm that these features will be enabled when the game is played on their shiny new 3DS models releasing this October in Japan.


Smash Run


Unique to Smash Bros. For 3DS, is a mode called Smash Run. In Smash Run. You'll select your character and run through a platforming stage defeating baddies from the characters' respective series to gain power ups and items before facing off in a challenge against three opponents, which can be either CPU or human. On paper, the mode sounds really fun. Battling Dr. Robotnik's robots as Mega Man or stomping goombas as Sonic should be awesome, but it's just lacking something. Online multiplayer would've really helped make this more enjoyable.

At the end of the day, you don't need me to tell you whether or not you should get Smash Bros. You've made that decision already. If you want my opinion anyway, Super Smash Bros For 3DS is a solid game. It pushes the 3DS to its absolute limits and makes a compelling case for Nintendo's upcoming "new" 3DS. At the same time, however, it just feels like an appetizer for the much better-feeling Wii U version.

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