I'm really feeling it!

The Nintendo Switch, for numerous reasons, has been a nice fixture in my life for the year that I have had it thus far. As recently as a couple of days ago, I just stumbled upon yet another cool thing about it: All the demos!

This all started with continual interest in Sushi Striker: The Way of Sushido ever since first hearing about it a few weeks ago. Then, last week, Kotaku EIC Stephen Totilo put out a post with his impressions about the game after putting in some playtime, and what he was saying about it intrigued me even more! There was, however, one part in his write-up that I totally glossed over:

There’s a demo for the game on Switch

Days later, when I was reminded of that fact, and fully appreciated what it meant, I hopped on over to the eShop.


Upon which I came across a minor user experience gripe. What greeted me at first confused—and worried—me.

No indication that it had a demo. Just a fifty-dollar price point! Is there something wrong.

Oh well, might as well click on it anyway. Thankfully, that’s when my fears were assuaged.


With the Download Demo option finally in view, I got it, and was able to try it out. Cool beans!


I also saw, in the Recent Releases list, being post-E3 and all, that the Octopath Traveler demo was also available to get. So I downloaded that as well. I have still yet to go through that, thereby leaving myself in the dust. Perhaps soon enough; for now, though, it’s cool to see that this is an option in the first place.

Shortly after that, I wondered if there was a way to see if there might be any more demos available. With just a little bit of searching, i.e. immediately after going into the search function, I discovered the motherlode.


Oh snap, PixelJunk Monsters 2 has a demo available as well?!! Hmm, how about I just snatch that up, then! So I did. Easily.

Since then, I’ve tried out some stages in Sushi Striker and tackled the first level in PixelJunk Monsters 2. Through those experiences, I’ve gotten a slight feel for those games. Sushi Striker has the makings of a fun little game, though maybe not quite to the tune of fifty bucks, and I’m heavily considering getting PixelJunk Monsters 2 at some point after having a ball.


This all does not even cover the likes of limited online demos that were released for competitive-focused games like Arc System Works’ BlazBlue: Cross Tag Battle or Nintendo’s own Mario Tennis Aces. Local play in BlazBlue even still works after the online play period was up, just with a heavily reduced four-character roster!

This has all been a great boon for me. Usually, my only option for previewing a game is to check out YouTube videos of gameplay and try to figure out if what I’m seeing would be something that I’d be into. Having the chance instead to actually try it out for myself is a far more valuable experience. Even if it turns out to not be for me, there’s no harm done, and I can still appreciate that I was able to give it a shot.


Now, I’m certain that demos are not exclusive to the Nintendo Switch. However, it happens to do just that little bit more to make their availability more known. Combined with how portable and flexible it is, it’s also the system where I am perhaps most readily able to take advantage of these chances. I was even able to get some demo time in during the doldrums of work! Not a bad deal at all.

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