Today's approach to the angler styled fish Lanturn takes a turn into something inspired by the real horrors of the deep! After playing around with a few concepts, I made a push to hold up the original design but add a fun little twist to make the illustration and creature more interesting...A Lantern with no eyes but a false face to look friendly and approachable while it's pray came towards it with a dangling dazzling light, only to be scooped up into the mouth hidden below it's "face"!
It started with wanting to do a true angler fish. I've done realistic renditions in Series 1 and I've done one with Noctowl for Series 2. A fish would be a great choice in approaching an illustration for a realistic style for, and angler fish are just so creepy cool so to try and convert a cute pokemon into something more would have been exciting.
Eventually, I felt that it was the obvious choice, and I began to move away from any sort of creepy concept and fall back on the original cute design. Still, I didn't feel happy with where my drafts were taking me. I was working on a profile view, so I got to explore different ideas and decided to play fun with the lantern name and add a real one for a cartoony illustration with some wacky concepts.
Eventually I reached a draft with a false face/mouth set up, seen in the last WIP of the line:
I got the direction I wanted down! From there, I thought of coming up with a better way to showcase this new concept. Something 3/4 might do the trick. I had to make everything visible and readable - My concept of Lanturn features a false face that carries the friendly appearance of the original. I imagine it has no eyes and uses the movements of the waves in front of it's face once a creature gets close enough to inspect the light that's calling out to it. It comes closer and finds a nice friendly looking creature before...CRUNCH! Scooped up with one swift motion. Mouth uppercut to the nom nom nom combo.
In terms of style, I evolved the Chinchou application of paints and got something sketchy going. The piece is more neater and tighter than it's predecessor, and is composed to appear poised, as is the nature of the creature as I imagine this Lanturn is patient while it waits for prey in the deep. I should also note I removed the second light of the antennae for the design as I felt it had no purpose here, or for the original for that matter.
And there you have it! I didn't go too far from Lanturn's design and I'm glad my early frustrations developed into the end result! This concludes the write up for the last illustration of the week which is also finishes up the first full month of illustrations - yahoo! Thanks guys for checking in and be sure to leave comments and critiques below, as well as your response to...
The Question of the Day!
What real world fish would you like to see as an actual Pokemon in a future game? Give it a name, typing, and describe it!
Enjoy your weekend folks!
Exploring the creatures of Gold and Silver, Pokemon One a Day Series 2 can be seen as both a standalone project and expansion to the original marathon of artwork that sought to present one unique new illustration per day. This project builds upon the exploration of personal technical and philosophical concepts and visual styles under daily deadline to create quality works for personal and professional growth.