Metal Gear Solid V: The Phantom Pain on PC has seen its release date come forward from September 14th to September 1st, bringing it in line with the console release dates.
This news comes from an official announcement on The Phantom Pain’s Steam Community page.
The update is as follows:
Ah, what a joyful scene.
I have some updated news regarding the PC version of Metal Gear Solid V: The Phantom Pain. As you might have seen[www.konami.com], we’ve been able to successfully operate our production schedule and change the release date from September 15th, to day-and-date with our console release on September 1st!
We’ve been able to do this because of your support of the PC version and for helping us with feedback all along the way. Life isn’t just about passing on your feature requests. We can leave behind much more than just feedback.
Speaking of feedback, we have some updates from the team regarding some of the more popular requests.
- Firstly, similar to Metal Gear Solid V: Ground Zeroes, the team are committed to an optimized PC release, allowing for as much of the Steam community to purchase and play the game.
- After our PC launch of Metal Gear Solid V: Ground Zeroes, back in December, many players have asked us to separate the graphics options and allow for greater control over depth of field and other graphic settings. We’ve listened to this feedback and are implementing separate settings for a variety of the controls related to graphics. This will be implemented for in-game activity, but I’m afraid we can’t change setting differences for cutscenes.
- Likewise, MGSV will continue to have 4k resolution support in The Phantom Pain.
- Players have asked for Windows 10 support as well, but while we can’t confirm official support by launch, we’re looking into this for post-launch patches if necessary. However from all accounts, the basic performance should be to par.
- For our Steam community, we can confirm the creation of Steam Trading Card support when playing Metal Gear Solid V: The Phantom Pain.
- Finally we’d like to mention that full support for custom soundtracks via MP3 on your PC is planned for implementation.
PC gaming has changed. It’s an endless series of updates, brought on by fans and development teams.
There were many more requests given, and while we won’t be able to implement all of them, we hope the above comes as good news for PC players. We’ll continue to evaluate feedback and make changes where we can.
Once again, thank you for your continued support for Metal Gear Solid V: The Phantom Pain! Now that all of us are together, it’s time we go to the depths of hell itself.
PC Gamers were ready to wait a few weeks later than console gamers to ensure that their version of Metal Gear Solid V was tailor made for PC, so that it could be the best possible PC gaming experience. Of course this meant 2 entire weeks of living in complete isolation due to the swathes of spoilers that will no doubt be circulating within hours of the game releasing on PS3 & PS4, and Xbox 360 & Xbox One.
Now you guys need not worry! You can spoil the whole thing yourselves at the exact same time :)