A few years back, people were ranting and raving about how casual games would spell the death of the industry. Oh, how times have changed.
Despite the sentiment that casual games aren't "real games", I've always enjoyed casual games to some extent, especially PopCap games. I like that I can pick up Bejeweled or Peggle or Zuma and just play for 10 minutes. Actually, as an odd confession, I actually greatly enjoy games I can play with just the mouse. :P So I can lay in bed, balance the laptop on my chest, and play the game with my free hand.
But in 2015, the game has changed. The archenemy of gaming is no longer "casual games" (which seemed to be despised purely for their ability to appeal to non-gamers, which is a pretty retarded reason to hate something), but rather microtransaction-laden extortion services that are really difficult to call "games". Products like Final Fantasy: All The Bravest, Dungeon Keeper Mobile and The Simpsons: Tapped Out are some of the recent examples.
Usually, these games play themselves; player interaction is minimal, if existent at all. They employ the same tactics as casino games, trying to hook the player into a "just one more quarter" mentality. In this regard, they're pretty despicable. While a game like Bejeweled can be called "addictive", it's not asking for a perpetual IV of cash. You bought the game, you have all the content out of the gate (barring expansions, which, in the case of Peggle Nights, are actually worthwhile).
I'm certainly not the first to say so, but microtransaction-based games are disgusting. They prey on people who get addicted to games, and constantly demand cash like a crack-addicted loved one. When I see a commercial for a product like Clash of Clans or Candy Crush, I get pretty angry, knowing what these products are designed to do.
I don't really have much else to say. I just think it's really interesting just how much the industry has changed over the last 5 years. What do you think?