Hey I cut the other article short because I didn’t think I would have as much to say as I did. So I am going to break it up then maybe go in to other mobas specifically at a later date. However this is just a skimming of my time with mobas. If you want to get caught up here is a link to part 1.
I dropped off at the point where I got in to League of Legends. Which I still play to this day. I think I mention the drastic switch ups they do every year to keep the game fresh besides the patching, nerfs, buff,s and reworks. However the Next Game I would like to cover is Blizzard’s very own entry
Heroes of the Storm came out back in 2015. It was Blizzards MOBA it was going to pull from all of their IP like the well known World of Warcraft, Star Craft, Diablo, and their classic Titles. Eventually it would incorporate Overwatch in it some time after it’s release.
So Heroes of the storm what makes it special? What made me want to try it? Well it was Free to play like the others so no guilt on a purchase. However I was not really familiar with any of the franchises other than a few WoW memes, Starcraft’s talk of additional pylons, and Diablo which really was the franchise of theirs I had played. Here is the kicker and the reason it became so many people Gateway drug in to MOBAS.
Simplicity. That was it when I heard of the game I thought oh another game to learn builds and all that crap for. Blizzard was all like, “Nah we just want you to have fun.” No last hitting for gold, no one to really criticize your item build. No one to cry at you for being behind in EXP. There are no items and your whole team levels up together. So what’s not to love?
It was a simpler MOBA in a time were I was playing SMITE on and off, and Still trying to get back in to League of Legends. I will admit that I don’t play it often but I never struggle like I never played the game before. Its just boot up, update it, launch it, pick the character I like, or try someone new in rotation. Then queue for a an Player versus A.I. match.
Heroes of the storm also boasts a wide variety of maps that give you different objectives to focus on while playing as well. The matches are typically shorter than that of other MOBAS where a match could sometimes be between 25-50 minutes or longer if things are a really crazy even match. Most hots matches that i have played have been about 20minutes or less. That may be different though if you get in to the ranked modes.
The next Moba I tried was Battlerite I tried it earlier in the year when they had a free to play weekend. It recently went free to play on steam though this Autumn. So what’s the premise of Battlerite? It must be like every other MOBA right? Bingo bongo you may be wrong-o. So get this the part in the title you know Battle? That’s all you do! You battle in fact the standard mode is actually 2 minute rounds first team to win 3 rounds wins.
The game has less classes as well they just have Melee, Ranged, and Support. Supports can be either Melee or Ranged but the emphasize for most of them is that they aren’t damage reliant. So you pick who you want queue up and get put in either a 2v2 or 3v3 match. You get to practice a bit and select between your load outs once everyone is loaded in and readied up you get pushed in to the arena.
This is where Battlerite shines. Again similar to HoTS there is only your load out which add effects to your skills. There is no gold or items in this game just skill! The matches can be pretty clutch. The additional thing is when time runs out a death vortex closes in kind of like sudden death in Super Smash Bros. where they start dropping bomb-ombs if things aren’t moving quick enough. However the Death vortex is applied to every match to keep things quick and the action going. I enjoy it.
Battlerite is also actually working on adding a mode that plays like a standard
MOBA with Lanes and minions and all that I am not sure on what else it will change though. Lastly I would like to mention another MOBA that is on it’s way out.
MasterXMaster was a lot of things. it was a breath of fresh air too. The premise of the game was that you got to play Two characters per match. Every Character has an affinity Red, Blue or Green. It was best to bring two differently aligned champions for matches against other players so you didn’t have to fight at a disadvantage. However in PvE oh yeah this game has PvE and it was enjoyable by the way. You could bring to of the same affinity so you always had an advantage over the mobs and the boss at the end of the stage.
You could swap heroes when they were low on their abilty resource, or to let them heal up. In a clutch moment since you get a short amount of invincibility to avoid death the possibilities were pretty nice. Too bad the game is going away. The PvE stages were pretty fun they each kind of happened in a region with multiple stages in that region and they also featured levels inspired from their games they featured as well.
This was NCSoft’s MOBA unfortuantely it didn’t quite pan out. It included characters from Guild Wars, Lineage, WildStar, Blade and Soul, City of Heroes/villains and a large number of original characters. They recently announced that it was going down Jan 31st 2018. It had only released this summer back in June 2017.
There is no easy way to say this, but regretfully, we will be discontinuing our service for MXM, with the final day of the game’s life to be January 31. Deciding to close the game is not a decision we come to lightly, but ultimately it came down to a matter of business—we explored several options, but none of them were sustainable. We truly believe that MXM is special, and offered a lot of new ideas to change up the MOBA genre, but in trying to carve out a niche for itself, we failed to connect with players.
For the remainder of the game’s service, we’re going to do everything we can to honor the community and show thanks for your support. We know this news is difficult to hear for remaining players—trust that we are as heartbroken as you are that we have to say goodbye to it. To that end, in recognition of all of you who love playing the game, here are our plans from now until the servers close:
More of the announcement can be found here.
That’s all I have to say about MOBAs today. There is another one I forgot to write about and that was Paragon. However they pretty much alienated me from the game with the constant changes whether players liked them or not. I could talk about it at another time if you guys want to hear about it though.