Out There is a melancholic and lonely game. Its a game that borrows heavily from FTL but in a good way, I call it "FTL without guns". You are a space dandy dude in a distant future where humanity has started looking for resources in our solar system, but still has not left the Milky Way. One day you wake up from cryostatis and find yourself in a distant galaxy and no idea on how to get back to earth.

You could say it has some roguelike mechanics, since you need resources to advance, but can easily be depleted of them ending your travels which leaves you floating in space for eternity.


There are games that suck you in because of their environment, Out There executes it in a great way, from the color palette to the texts it just makes you feel in a lonely trip and kind of connects you with the spaceman and his one and only purpose, get game to earth. Sound also does a great job to draw you in...space echo! (there is no sound in space, but I don't care).



You start on a distant star system and little by little progress by using 3 basic resources, fuel, the ships hull and oxygen; This resources get depleted by traveling to new stars, mining planets for minerals to craft technology for your ship, sending probes to get fuel on gassy stars or by random occurrences every time you travel. When arriving on a new star a random event will always happen, the game has 300+ text events that pop out randomly, some are pretty good writing, and some are the ramblings of a lonely man in space, which are pretty good also.


You start with the same ship every time and the same ship parts, like the time folder, which folds space and lets you travel instantly from start to star or the telescope that lets you see far away stars to map your travels. Each time you mine planets you will receive minerals which are the resources needed to create new ship parts and upgrades. For example there is a a probe that lets you mine fuel from suns, without it you can get near suns but can't do anything else. There is an upgrade which I love to have, which lets you travel using black holes, letting you advance much quicker to your destination, its not easy to get, and you also need a very valuable resource called Omega.

oh and yes...there are other bigger ships out there :)



As you advance you will encounter planets with oxygen, and off course, alien forms, every encounter lets you learn about them and some make you approve or deny questions in their weird language, which is pretty random, because you learn the alien language every time you encounter this aliens, or through other text quests. No the problem here is that, you always feel like you are missing something very important since you are unable to understand what they are saying, and the game makes you learn very slowly their language, on an encounter you can learn the word ¨you¨, then on another one ¨God¨, and so on, but most of the time you will be guessing what they want and if you are lucky choose the correct answer to receive nice rewards.


The alien art probably came from an acid trip


Replay value

This is probably a selling point in what the studio intended to do, but, the game could be short for some and long for others. It has an ending, but one that will probably leave you empty on your expectations and which off course lets you with not much to do after you finish it. There is no point in traveling the stars again once you find out the truth about why you are out there. I think a survival mode would have been essential for a game that applies so many roguelike elements like this one.


It's a dark adventure, but one that will have you hitting the replay button at least until you finish it. Again, if you like FTL, this is a very nice game until FTL is released on mobile devices.