Playstation All-Stars Battle Royal is Sony's new first party fighting arcade game. It follows what Super Smash Brothers does, changes some things, and makes it undoubtedly PlayStation's SSB. Now I am not saying that ASBR is a copy of SSB, but just Sony's version for their own platform. The game is somewhat failing in sales, this has lead to developers and Sony themselves to discontinue support for the game. Though don't make that for a reason to not pick up the game.
ASBR has got to be hugely underrated, and deserves more love.
I own both versions of the game; PS3 and Vita, and let me say, I have no regret what so ever on the money I've spent. The game does what you expect, it feels like a SSB for PlayStation, using PlayStation's first-party characters; with exception to a few third-parties. Though the fighting mechanics and game play style are almost totally different, making this a game a suitable purchase for owners of any or current Super Smash Brothers game. That being said, you must own a Vita or PS3 to play this game, and this article is directed to you.
ASBR has got to be hugely underrated, and deserves more love. The game mechanics are amazing, and the outline of the game is something to be noticed. Before I start to sound like a broken record, I'll tell you how the game works. Let me make make my statement off of SSB foundation. So in SSB, you have four character battles, where the objective is to knock you opponents off the stage and into the void. In ASBR, as you strike your opponents, you rank up a power meter. Their are three stages to your power meter, and with each stage your Super Attack getting more powerful. Stage One is usually pretty easy to get to, and can be achieved in about 30 seconds if your are strategic with your moves. That stage usually consists of a small attack, that is god for taking out one person, or if used, again strategically, to take out up to three opponents if you are lucky to catch them in a clump. An example of a level one attack, would be Cole MacGrath's, where he picks up his opponent and throws them against the wall and kills them. If all three were in one clump, it is possible to have Cole pick up and throw all three.
Your level two attack is slightly better and can be used to actually take out all three fairly easily, for the most part. Take Ratchets Level two attack for instance, with him, you turn into Clank, and you get to run around the stage swiping at enemies with a staff that kills them instantly for about 15 second-which is plenty enough to track down your opponents. It's also important to note that with each level you gain on your power meter, the more damage you must deal to your enemies to reach the next level, which makes sense. Also good to note, if you use a power attack, your power meter goes to zero.
Players need to be strategic with their moves. Use Ratchet's whip to throw an enemy in the air, switch out and use his launcher to blast them whilst they are stunned, then when the opponent falls to the ground, jump and smash them with his ratchet.
Your level three attack is your Big Daddy-pun not intended. It is hard to get to, or more so takes more time, though it can pay off. It's also cool to see is that their is a cut scene for every character, every time they activate a level three power attack. Though if I can give one tip, it would be to stick with your level two attacks, and with some characters, even level one is a good way to go. Level three will get you three kills guaranteed, but usually no more because your attack will run out before anyone spawns back in.
Not just the character's need the attention, but the stages are so well built, and their features are awesome. Every stage is reminiscent of a game, for example the roof tops of Paris for Sly Cooper, or Columbia for Big Daddy. The stages not only feature great detail to their games, but two things can come into play on these stages also. In a few stages, the actual environment is ever changing. The best example of this is in Dreamscape, which features Little Big Planet. You start of on an empty stadium, but as the game progresses, the popit will add in items like hills, trees, fire, mountains and by the end of the game, the stage is completely different. Another part is that each stage is constructed of two games. An easy example is Paris from Sly Cooper. The stage its self is the remodel of the game, but the hazard in the background is the Negativitron from Little Big Planet 2, where he will shoot his laser beams down, just as he does in the final boss battle for LBP2.
Now their are two things I mentioned, one two paragraphs ago, and one in the two paragraphs before that. I'll start with what I said first. I mentioned that a stage one power attack is quite easy to get to if strategic with your players moves. I want to point out, that ASBR is anything far from a button smasher. Players need to be strategic with their moves. Use Ratchet's whip to throw an enemy in the air, switch out and use his launcher to blast them whilst they are stunned, then when the opponent falls to the ground, jump and smash them with his ratchet. Players that use the same constant attack consistently, will find themselves losing almost all the time.
I also mentioned a different cut scene for every characters level three attack; ASBR is a very cut scene heavy game. Not as much as the last of us, obviously, but in the story arcade mode, each character gets up to five cut scenes, totaling up to three minutes a character. Math anyone? It's also exciting that their is actually some what of a true story their. Nothing that will makes you go, wow that should be it's own game! But something that you will enjoy watching every time you play that characters arcade campaign. It's also fun to see that almost every PlayStation exclusive, or PlayStation heavy character is in the game. Their are only three characters that I would consider supposed to be in the game. Crash Bandicoot and Spyro are the first two. As Sony wanted to put them in the game, it's not them that have the rights to those names, but Activision. I don't understand why Activision would take the free money to just have one of their characters in a game as much as you do. Aside from that, Laura Croft from Tomb Raider. Tomb Raider was not a PlayStation exclusive, but was a heavy part to the PS Ones success. The one character that I find really cool, is Polygon Man. None of you may remember him, but he was the PS One mascot. Well he returns as the final boss fight. It's pretty epic.
Not to mention for cut scenes, that this epic video plays every time you start up the game-yes it's skip-able though, but I watch it every time!
PlayStation All-Stars Battle Royal for the PS3 is $19.99 and for the Vita $29.99 ($19.99 on Amazon). The PS3 version comes with the free downloadable Vita version, and ther is cross-play between both consoles.
If you own a Vita or PS3, and don't already have this game, get it now. This game needs the love it deserves, and ASBR has not lost all hope just yet. We can do it together, together we can save this franchise.