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PyramidHeadcrab Mini-Reviews A Bunch Of Games!

Illustration for article titled PyramidHeadcrab Mini-Reviews A Bunch Of Games!

After an extended Genesis collecting spree, I once again feel a need to downsize my collection. I have far too many games that I bought 2 or 3 years ago - games that I played for 5 minutes then never touched again. Luckily, I've signed up as a vendor for the Waterloo Spring Game Swap (details: http://vgcc.ca/events/wvgsapr…), so I'll have a great venue to relieve myself of unplayed games and maybe bet my hands on some stuff I've been wanting!


I'm also at home feeling sick, and I don't feel like putting socks on today. So, for your enjoyment, I'm going to play through a bunch of games until I get bored, then write a small overview of my thoughts on them.

Lightening Force (Genesis)
It's really good. Hard as hell, and I have no freaking idea how to damage the boss on the Air Raid stage, but it's great - great music, really inventive and fun gameplay, definitely one of the better shmups I've played. My only gripe is that some projectiles feel unavoidable, and I often don't see shots that have killed me because they blend in with the background.


Revenge of Shinobi (Sega CD; part of the Sega Arcade Classics Compilation)
The arcade-quality sound is great, but I really don't like this game much. It's hard, but that's not why I don't like it. Parts of it are impossible. The Stage 1 boss? How the fuck do you even damage him? The game is pretty glitchy though, as you'll see from the video below. I doubt I'll be playing this one again any time soon. The compilation also has Columns (which sucks and has the worst sound of any game ever), Streets of Rage (which is great) and Golden Axe (which my fiance loves, but I'm not crazy about).

Shinobi 3 (Genesis)
This game is reeeeeally damn good. Like. One of the best 16-bit games out there. I had played it before and died really easily, but I got to Stage 3 this time. I stopped playing when I couldn't figure out where to go, but it's really good. Highly suggested.


Firepower 2000 (SNES)
This one's been on a lot of "hidden gems" lists, but I'm not 100% sure why. It kinda sucks. It's really hard to hit anything, because unlike in good shmups, enemies can easily avoid your line of fire. Quite often, enemies would weave through my bullets gracefully, then either smash into me or shoot at me. What's worse, there's a ton of enemies on screen, and most of them take 4-5 hits to kill. The music is good, and it controls really well, so I'm sure I'll give it a second chance... But I dunno, this "hidden gem" would be better off staying hidden.

F-Zero GX (Gamecube)
Another awesome one. I had a lot of fun with this one. The action moves really fast, and the Tekken Tag-like beatz match it quite well. Much better than the SNES version of F-Zero, IMHO.


F-Zero X (N64)
As good as GX is though, F-Zero X is waaaaay better, IMHO. I hadn't played this one before today, but wow am I impressed. The heavy metal extrrrrrravanga of a soundtrack is freaking perfect, and it has much tighter controls than GX's ultra-sensitive floaty ones. I don't know much about F-Zero lore, but I always assumed the universe was like, this gritty 80's sci-fi style. X captures that perfectly, although GX is great if you want to reimagine the universe as a sterile sci-fi utopia sort of setting. X is better. For sure.

Pokemon Staduim 2 (N64)
Another game I hadn't played before (I'm really not a big N64 fan - I own 5 games, and I can only think of 2 or 3 more I'd want in my collection). This one's great, a definite improvement on the original in every way. The sound is generally really grating on the ears, but this is the sort of game you play when you have friends over - hopefully your talking blocks out all the shrill beeps and screams.


Lords of Thunder (Sega CD)
The music in this game is just awesome. No doubt about it. The gameplay's sort of fun, but it's full of cheap deaths... Projectiles move in unpredictable patterns, enemies fly at you from every conceivable direction, it's just kinda cheap. Definitely designed to suck quarters at the arcade.

Bari-Arm, aka "Android Assault" (Sega CD)
I'm really fond of this game. Very well-made, and no death feels cheap - you die because you fly into a wall, or because you blinked too long during a boss battle. It's simple. Very, very good shmup.


And that about concludes the mini-reviews for now. I'm going to make myself some dinner, then probably hop into bed with the laptop. Hope you enjoyed.

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