First post got kinja'd. So I'll give an abbreviated version:
Playing Gravity Rush. Game gives you 23049230982093483 minutes to rescue a kid who is hanging on by his fingertips to a beam a million miles above the earth. I usually don't care about this kind of stuff but this was pretty blatant. Alternative scenario: game gives you 1 minute to save him which makes you improve instead of just wandering around like a coconut.
So if I were making a rulebook for game developers, rule #33 would be, "Don't treat gamers like idiots." We've been dying since we were born!
If you were to make your own rule for the game dev bible, what would it be?