Disturbed's QOTD reminded me of the long dormant article so I think it is about time I brushed this ancient internet dust off of this and throw it out there.
E3 of two years ago was an interesting one for me, especially with the announcement of games like Killer Instinct, Crimson Dragon, and Mirror's Edge 2. These games are updates and sequels to games that I have been dying to see developers revisit.
It got me to thinking of what other games I would love to see revisited, and this is what I have come up with:
I do enjoy me some fighting games, even though I am not necessarily the best at them. I wasted my time on Street Fighter Alpha 2 and Killer Instinct on the SNES and wasted some quarters on games in the arcades, but the one that really blew my brother and my mind was Bloody Roar.
It wasn't the most balanced 3D fighter, but holy hell they all turned into animals! Lions and tigers and bea...err, boars oh my! Yes, we were sold by a gimmick, but apparently we weren't the only ones. There were four direct sequels to the Playstation game and Xbox and Gamecube versions of Bloody Roar 3 for a total of six games not including the arcade release of Bloody Roar known as Beastorizer. The best way I can describe it is Tekken with the flash of Street Fighter and animals.
Each character was their own beast and so all of them had their own style to gameplay. You had your grapplers, hit and runners, and then the long combo string characters as well. Eventually they added more characters and characters got 'super combos' a la Street Fighter.
Also the story was interesting as well, for a fighting game at least. At first it was an evil corporation trying to take control of those individuals dubbed "Zoanthropes" and use them for evil. Then it evolved into trying to establish basic human rights for those with beast powers. It's not the best story, but it was interesting enough for me.
Chances of a sequel: 1/5
Considering we didn't get this during the massive fighting game renaissance that just happened and it's been ten years since the last game and almost two decades since the original release, it might be a lost cause.
X-Men Origins: Wolverine
There are a few unwritten rules that most gamers know: Madden will always come out in August, EA and Activision are evil, and movie tie-in games SUCK. Well, Raven Software set to buck that trend with X-Men Origins: Wolverine for PC, PS3, and Xbox 360. I mention those specifically cause those were the 'Uncaged Edition' that featured blood and gore that a game featuring Wolverine deserves. He's the best at what he does, and what he does isn't very nice, and this game exemplifies that.
His clothes tear realistically, bone starts to show if he gets hurt too much, and he heals in real time! You could kill someone and there would be dismemberment! This game was pretty much God of War but with Wolverine instead of Kratos and it made me all kinds of happy.
Sure it had it's problems like being tied to the films story, bland enemies, and one really cheap section where you have to fight three or four giant enemies at once, but overall, this is the closest we'll get to the craziness that is Wolverine.
Chances of a sequel: 0/5
Considering that the film was shunned by fans of the comics and with the focus of movie tie-ins games have gone more to apps and mobile, I don't think we will ever see Wolverine be this badass again unless you pick up a comic book and shake it around as you read it.
Prince of Persia (2008)
I had never played a Prince of Persia game until this one. I had been told if I liked God of War I would enjoy this series. I realize now that those people were probably talking about the Sands of Time trilogy, but it didn't keep me from enjoying this game.
This Prince had no ties to the previous Prince games so the developer got a chance to play around with the setting and art style. Contrary to the sepia and bloom tone that seemed to plague games at the time, Prince of Persia instead went with a bright, colorful art style accentuated by cel shading and it was gorgeous.
It was set in ancient Persia and featured an open world design with a central hub. The areas were gigantic and open and some of the buildings towered like skyscrapers. It was a nice breath of fresh air instead of the linearity a lot of actions games tend to follow.
Elika was also a fun companion that aided the Prince through his adventure. Their witty banter between each other felt more realistic than forced and as the game progressed it felt as if their relationship did as well. This was especially apparent with what happened at the ending.
But as always, there were issues. Everything was simplified to make the game more accessible. Platforming was nothing more than QTE's without the button on the screen and combat was about button timing moreso than fluid combat.
The biggest gripe that a lot of people had was the inability to 'fail' at the game. Whenever the Prince was about to die in combat or from screwing up some platforming sequence, Elika would merely perform some quick magic and it was if nothing had happened. I actually at one point put the controller down during a boss fight and walked away for awhile to see what would happen. I came back and sure enough Elika always saved the Prince when his health got to low, letting the boss fight continue until I either defeated them or my system melted from being on all day.
Chances of a sequel: 0/5
After this, we got the The Forgotten Sands which tied into the Sands Trilogy and rumor of another reboot of the entire series. The most this game got was an 'epilogue' DLC that added a few more platforming sections and enemies to fight and added a bit more to the story. It ultimately left the reboot with the big baddy chasing after Elika and Prince and nothing really resolved. Doesn't look good for Prince and Elika defeating Ahriman.
Action games like God of War are some of my favorite games and I have a thing for strong female characters. Ninja Theory apparently knew this and decided to take a shot at it with Heavenly Sword.
The story revolves around the titular Heavenly Sword, a blade of unimaginable power that many seek and war over. Nariko's tribe claimed the sword and swore to protect it to keep it from evil hands and causing chaos in the world. Of course some big bad king named Bohan decides he wants it and sets out to take the sword and conquer the world. Nariko decides to have none of that, wields the sword against Bohan, and sets stop him and his mad schemes.
This was one of the big games Sony had lined up for the PS3 early on and it almost delivered. It showed just how pretty PS3 exclusives could be, had some amazing motion capture and a decent story. Andy Serkis, which some of you know better as the mo cap guy behind Gollum and King Kong, did the motion capture for King Bohan and helped with writing the story.
Oh and the gameplay! Three stances to switch between that focused on range, speed, and power that you could change up mid combo? Awesome. Flashy counter kills? Check. Easy defense options? Well...
There was no dedicated block button which drove me nuts. If you wanted to block you had to STOP fighting and let the auto block (hopefully) work. The other option was to counter the attack with the correct stance as the enemy struck but it made you just want to sit there and mash the counter button instead of comboing so you didn't have to worry about taking a hit. The enemies were largely the same (generic foot soldiers) which means you had no real reason to try out new combos.
And let's not forget the sniping sections and Aftertouch. Aftertouch was where you controlled projecticles by moving your controller and using the Sixaxis to help guide it to it's target. The first few times it was fun slowing down time and controlling your arrows, but after the 1,235,374th time doing it it just grated on your nerves. Especially the scene where you have to protect a hurt and stumbling old man crossing a very long bridge very slowly. I swear that section lasted about two hours. It probably was only ten minutes or so, but with the constant slowdown of Aftertouch, time itself felt to do the same.
Still, I was enthralled from start to finish with the character and the world. The absolute worst part was that the fighting and story had to end.
Chances of a sequel: 3/5
Ninja Theory had initially envisioned Heavenly Sword as a trilogy and supposedly had the second story already written but moved on to other games like Enslaved and DMC, Sony owns the IP though and it's really up to them on greenlighting a sequel and there was a rumor that they had someone working on a follow up but it was scrapped. The interest is there, it's just a matter of the pieces falling into place.
I had never heard about Tim Schafer until Brütal Legend was announced and a fellow Gamestop employee decided I needed a huge education on him (I'm sorry, I'm not really a PC gamer.). So as the days went, I was more and more excited about this game.
Set in a fantasy world based on heavy metal Tim Schafer just nailed the setting. The soundtrack was awesome, all the nods to heavy metal were awesome, and all the cameos by different rockers like Ozzy, Lita Ford, Rob Halford, and Lemmy Kilmister were awesome as well.
You know what wasn't awesome though? Going into it thinking it was an action hack n slash and getting a mash up with an RTS game. It would have been forgivable had they managed to pull it off somehow, but of course that didn't happen.
Each part of the formula feels a bit under developed and in turn the whole suffers from it. It seems like they were going for an RTS formula in which you could go down and fight along with your troops, which was fine, but your actual action parts were very limited and it ended up being a lot easier commanding the troops than actually fighting with them later on which kind of put a damper on the entire being on the frontlines with your troops thing.
Though controlling the Bladehenge attack was all kinds of motherf@Q$%^ metal as hell (Summon Stonehenge-esque circle to trap enemies then drop massive sword from the heavens upon them). Also, Tim Curry is in it. That gives this game like +1 for a total of Infinity +1.
Chances of a sequel: 3/5
Double Fine actually started work on a sequel after the release of Brütal Legend but EA cancelled it and nearly killed Double Fine, though it eventually led to the creation of the first batch of Amnesia Fortnight games and let Double Fine become a self sustaining independent developer. Though Double Fine and Schaffer himself aren't to keen on doing sequels, Schaffer has said he is interested in doing a sequel and the fact that Costume Quest 2 is a thing gives hope to gaming headbangers.
The Legend of Dragoon
An RPG with dragons? No this is not Dragon Age but instead one of the best RPG's I have ever had the grace of playing, and one that Sony always seems to forget exists.
Developed with taking on the Final Fantasy series in mind, Sony sure developed something that held it's own decently well. It looked better than Final Fantasy VII, had an epic story, voice acting which was unheard of at the time, and a neat twist on the traditional turn based combat system.
First you had additions, which were your normal attack but you could hit X to keep the addition going for more damage. The more you successfully completed the addition the stronger it got and the more additions opened up for you. But be careful! Time it wrong and you drop the combo or maybe even an enemy would try to counter you mid addition and if you didn't hit O at the right time you drop the addition and take a bit of damage.
Dragoons come into play here as well, with the character's able to transform into 'dragoons' which are basically warriors imbued with the power of dragons. Along with some badass transformation sequence akin to Power Rangers, this beefs up the characters attack and allows them the use of some powerful magic as well.
They came into existence when the humans and dragons joined forces to overthrow the Wingly rulers (platinum-haired, flying elf bastards) in an event known as The Dragon Campaign that took place 11,000 years before the main story of the game.
This piece of history plays an integral role in the story of Legend of Dragoon, which goes from a "Save the kidnapped girl!" story to one of "Save the world from destruction that the creator had set up since creation!" instead.
All of these pieces together formed one of the best RPG's of the Playstation's catalog, but ultimately it fell into obscurity with the juggernaut that is Final Fantasy IX came out a few months later in the U.S.
Chances of a Remake or Sequel: 0/5
It is doubtful we'll ever see anything more of this game even though it did sell well enough to become part of Sony's "Greatest Hits" line and was in the top five PSOne Classic for five straight months after it's re-release on the PS Store. And considering the money and time it would take to even create something on as grand of scale as Legend of Dragoon nowadays, I doubt Sony would want to take that big of a risk.*
So that's my list that's been sitting in draft hell for over a year. Feel free to leave some comments below or hit up DS's old post and harass him as well. I'm going to go cuddle with my copy of Dragoon now and cry myself to sleep.
*Also known as "Reasons why Square Enix doesn't want to mess with a Final Fantasy VII remake."
Salvador writes things that never get published, loves white chocolate, and wonders if anyone is reading this...it keeps me up at night alright? Jeez. Where's my Nyquil?