It’s August, and SNK is launching their first major game in 6 years, The King of Fighters XIV. This game is different however, as it departs from the lovely pixel work of the past.

A far departure of its predecessor, King of Fighters XIII, the 14th installment of this franchise, has taken to the 3d realm on the PS4. It’s not the first time they went 3D. They experimented with 3D back in The King of Fighters 2006: Maximum Impact.

While it still looks great, we can’t forget how pretty the art was in the past. SNK had a knack for creating beautiful animated pixel backgrounds from as far back as 1994, in their game, Art of Fighting 2.

It was no surprise why they looked nice, the Neo-Geo was at the time, the most powerful home console. Sadly this meant it cost a fortune to own and buy games for. The system is still considered the most expensive system ever created (inflated price is ~$1100) and the cartridges sold for ~$300.

So lets take a seat, and look back at some lovely stage art in all their glory.


Art of Fighting 2:

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Art of Fighting 3

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The King of Fighters ‘94

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The King of Fighters ‘95

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The King of Fighters ‘96

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The King of Fighters ‘97

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The King of Fighters ‘98

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The King of Fighters ‘99

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The King of Fighters 2000

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The King of Fighters 2001

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The King of Fighters XI

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The Last Blade

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The Last Blade 2

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Samurai Showdown 5

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Garou: Mark of the Wolves

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SNK was a great game developer, and I can hope that this resurrection is not short lived. Here’s hoping for a new Metal Slug and other franchise renewals in the future. Expect me talking about KoF and maybe the Neo-Geo in the weeks to come.

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AlmightyDuke is an average gamer from the Great White North. When he’s not grinding the backlog or in the Street Fighter lab, he’s sharing the good vibes and good laughs. Follow him here, @AlmightyDuke_NL .