Some of you may recall me mentioning that I'm working on my own tabletop system. I figured I'd share a little more about it with you guys today. The name of the game is Tales of the Arcanimus, and we already have an official Facebook page up and running that you can check out.
So what is this system about? Well, when I first got into the genre several years ago, I remember how difficult it was to play. My first experience with D&D was very cumbersome, and it never really improved to the degree that I had hoped it would. Trying to run campaigns proved to be an even messier nightmare. Hence the first pillar of Tales of the Arcanimus: ease of play.
One of our primary goals with TotA is accessibility; a newcomer can pick up the rulebook and build a character in under 30 minutes. It's a faster paced game, with combat encounters decidedly not requiring multiple-hour crunches. We even plan on making the system even easier to run for GM's through the use of a digital assistance tool.
The game itself is a classless system, meaning you're not limited to a pre-made selection of warriors, wizards, and thieves. Everyone in this setting has magic. Yes, everyone. Even the local blacksmith's apprentice's grandmother. If a traditional fantasy world is set in a Medieval time period, then Tales of the Arcanimus takes place in the Age of Enlightenment. Fueled by the magic of the common folk, people are devising new ways of living, and venturing out to explore the world.
Familiar races like humans, elves, and dwarves are native to the Old World. Traveling the globe by sea and by air, they are discovering the New World, home to other, more unique and never before seen playable races. It's personally been very exciting for me developing this world.
That's all for today; I hope you all find this interesting because I'd love to go into more detail about it with you guys over the coming weeks!