How could the guy who drew out the original 151 Pokemon for the One a Day series miss posting anything whatsoever on Pokemon’s 20th Anniversary over the weekend?! That’s what I’ve been thinking myself the last few days until I realized that the 20th Anniversary isn’t a day long celebration...but a whole year long…
I’m late with an illustration/post...Again. But better late than never...Let’s get down to this week’s SeeBonnyDraw subject of one of my favorite couples on TV: Glenn and Maggie on AMC’s The Walking Dead!
With the series set to return on Valentine’s Day this year, I thought it’d be perfect to focus on a couple and…
It’s almost here! Deadpool will be in theatres soon and to celebrate, I decided to give the Merc with a Mouth his due with a speed painting!
OK, here’s the second illustration of the week to catch up to what’s been posted on the YouTube Channel! A few weeks back, Agent Carter returned to TV with a season 2, so to commemorate, I drew...Agent Carter! Yeah!!!
Peggy is badass and gets to exist in a very interesting world on cinema/TV. I’ve always found the time…
I’m back with a new painting! Well, semi-new! In an effort to catch up to date with where I am with the YouTube Channel, I have to speed up time tables and what better way to do that with the aid of Barry Allen, as played by Grant Gustin in CW’s The Flash!?
What’s up gang? I’m a bit late with this write up and piece! I did however submit it on time to my own personal schedule for YouTube but kept getting sidetracked to actually sit down and share in detail my process for TAY.
Hey everyone! Long time no see! I decided just before the New Year that among my many resolutions, I wanted to start up “SeeBonnyDraw” again, a YouTube art series I’ve been managing for some time now.
The last video I had posted to the channel was almost half a year ago, when I compiled a video showcasing the 100…
Welcome! Last time on the Pre-Dev Diaries, we got to meet a few of the on screen baddies of Project Raga. Those minions explored the nature of fitting function into an appealing design and how those designs fit into the puzzle that is the overarching story. This week, I wanted to introduce a bunch of characters who…
Hey all! Last week, I covered a lot of the early gameplay concepts and ideas I had while introducing the story that helped inspire those corresponding elements. Today, I’m gonna give you a sneak peak at the enemies born of the story and environment and let you in on how they came to be!
Last week, I discussed how Metal Gear Solid was a huge inspiration to my approach to everything Project Raga, between character design and stage layout.
I’ve always had trouble getting out of first gear and pushing ideas that I swear can go the distance. There’s a plethora of reasons why the proverbial car rarely starts up but I’m not here to list them...They’re all just excuses mostly mired in fear and anxiety and today I want to see them in the rear view mirror.