After 2012’s critically acclaimed Journey from Santa Monica Studio & Thatgamecompany, Matt Nava founded Giant Squid and began working with 505 Games on his next project, Abzû.
The month of October is special to Americans and Internet goers everywhere. It’s the month of Halloween and spooks. I like most of the internet was getting myself excited for Halloween. The problem is that I’m in Sweden and as such they don’t really celebrate Halloween as much as the United States.
On the surface, I doubt you could find two games more different than the atmospheric adventure game Journey, and the hardcore role-playing game Dark Souls. One is about a little guy in a scarf walking through a desert, and the other is a challenging game about conquering the odds to take down bosses. At the same time,…
In real life, I am able to walk in straight line, without feeling the need to leap into the air every two seconds. I can park my car between the white lines; I have no impulse to roll out of the car before it has come to a stop. When I catch the train, I make a habit of going as a passenger; I've never thought that…
My ideal game is pretty fantastic, I'd say. It's also overly ambitious for someone who doesn't know how to make a game. That's okay though, at the very least I can share my ideas and see what people think.
"It is dangerous go to alone....Strangers waiting, up and down the boulevard. Their shadows searching in the night. Streetlights people, living just to find emotion. Hiding, somewhere in the night.... " This is for you! the Late Night / Early Bird / Office Drones/ All-Nighter / Future Warriors!