The A.V. Club
I'm really feeling it!
Taking A Look(ing Glass) at Thief: Deadly Shadows... 15 Years Later
Hail to the Queen: Guide-nines for Superlative Female Characterization
Fourteen Years Later, I'm Still In Love With
Here Be Monsters: Producing Tangibly Minatory Creatures in Video Games
Storytelling Versus Making Your Own Adventure
Mind Games: Dissecting Get Even's Narrative-Mechanics Synergy
Nitty Gritty: Creating A Fetching Environmental Narrative In Games
Thief: tense narrative through level design and mechanics
Final Fantasy 15's Story is Told As Intended According To Tabata
Hyper Light Drifter, Zelda: A Link to the Past and Plot
Creating effective and memorable video game stories
A Fun Tool : Indoctrination
Should Open World Games Rethink How They Tell Stories?
The Information Cube: Do We Live Our Fiction?
Pink Zapper Helmet
TAY Storytime: The Story of East 7
Sometimes the Best Stories in Games Don't Come from a Quest Log
InvadingDuck | Zachary D Long
Loving and Hating the Same Story: The Objective and Subjective
PhO-TAYgraphy Club. It's Nature Adventure Time!