It’s the semi Annual calibration week. We’re doing things a little differently this time round because I’m slow to finalize rules yet. I’ll explain why at the bottom of this post.

For now:

Go there and start logging points! OK, wait read the next section first!

HOW TO LOG POINTS:

Click the link. Bookmark it. The Sheet is love. The Sheet is life.

Now for every 10 minutes of exercise you do log one point. Easy peasy! You can use decimal places to the nearest tenth but let’s not go any crazier than that. ie. 15 minutes is 1.5 points. Voila! You cannot log less than 1 point.

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What’s Exercise?

Exercise for the purpose of this game is activity that is above and beyond your day to day that is done with the intent to further your physical fitness.

This means that you can’t count walking to class from your car if it’s something you usually do, but you CAN count walking to your class from your car if it’s something you started doing since the beginning of run club. It’s subtle.

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It’s an honor system. You know when you’re doing exercise and you know when you’re just trying to game the system.

But wait there’s more.

If you’re a fast runner, you can choose to log 1 point for every mile you run! Wow!

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After this week is over, we’ll have accomplished two things:

  1. Weeded out who is not actually going to play at all.
  2. Gotten a good idea of who should be on which teams.

That’s all you need for now. I’ll get a rules post out soon but think of this as the first tutorial week where you get used to logging points.

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Oh, one last thing -

Very much consider joining the discord:

http://www.discord.me/tay

Ask for the runclub role so you can see the channel and talk to other people playing. This will be an optional thing as I’ll run everything mostly through TAY but it will help you immensely if you plan to strategize.

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Where I’m at

For those of you who have done this before you may notice I’ve gone back to 10 min points. The rationale is this gives people who are not great at working out a chance to actually accumulate more points which means they’ll have the ability to actually buy power ups.

I plan to implement something similar to the Warcraft III unit limit where the higher your points either, the more things will cost or the harder points will be to get. Ie. from 1-10 points points are 10min/point from 10-20 points are 15 min/point and from 20+ they’re 20 min/point. This seems pretty penalizing to star exercise people but we’ll see how back breaking it is. It can be fine tuned, like everything.

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The format this season will be the same as season 1, 2, and 5 - two teams and most points wins.

I really need some new and interesting power ups. A common complaint is the power ups are not very fun and are instead very punative. There should be more that are helpful but my creativity extends to “FIVE POINTS TO GET FREE POINTS. YAY!” So if anyone has any ideas while I draft some of these power ups or how to make the power up store visually usable instead of a giant list.....

Anywho. I will try and work through this week and have some rules up by the end of this week or early next week (we can do a trial team based calibration week or something if need be).