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So . . . How about them realistic modern shooters, eh? I told myself that I'd explore the whole "realism hate" thing going around in the community in some well-written, focused and thought-provoking article, but . . . Hahahahahahahahahahahahaha, yea . . . *clears throat* Anyways, I was just gonna point out that just because there's more "realistic" backgrounds and designs in games doesn't mean they're strictly more realistic. I was gonna throw in a few examples and comparisons, and say how even sci-fi (Hint: Science Fiction) and fantasy games can be "realistic" without really "being realistic", but that's definitely something that needs more development than can be granted in a Weekend Forum . . . Also, I wrote this at 3:00 AM . . . Y-yea . . . SO, for now, let's settle with this. Let's talk about those little details in games that make it all more believable, or immersive, in their own special way.
Things TUT Likes In Games:
-The way the roads look in GTAV.
-The exit wounds in Red Dead Redemption.
-Messing up an Active Reload in Gears Of War makes your character fumble while reloading; It's nice to have human error thrown into the game every now and again.
You know, little details like that. The ones that stand out and seem nice when you first catch them. Little novelties that simply enrich the game's presence and overall experience.