Happy St. Patrick’s Day!

...and a happy weekend TAY!

Honestly, I don’t really care about St. Patrick’s Day. I’m not Irish and I hardly ever drink, so this “holiday” isn’t on my radar. However, in the five years I’ve been doing these weekend posts, I don’t think it has ever landed on St. Patrick’s Day...so...that’s something. I hope those of you who do indulge in the festivities have a lot of fun and make sure you have a safe way to get home.

Last week my kid was away and I had planned for a bunch of gaming, but that didn’t happen. We’ve been doing some renovations around the house and that led to the cleaning and reorganization of several rooms. I’m one of those people who actually enjoys cleaning and organizing, so I was happy to do it, but it did end up occupying most of my week. In the end, my wife and I watched a little TV during the week (deciding after 1.5 seasons of Girls that my nerves can no longer handle that show) and I did manage to get in a wee bit more Knack.

Knack still sucks. It sucks a little less than my initial impressions but it isn’t worth playing.

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Before I played it, I was under the impression that Knack was more of a platform game. Billed often as a “platform beat ’em up”, I thought the emphasis was on the platforming. This is not a platform game as I would define it. There is no skill involved in traversing the terrain (at least not to the point I’ve reached) and jumping in the game is generally just used as a dodge or as a setup for an attack. What Knack is most similar too is God Of War...really lame and crappy God Of War.

What makes it worse is that God Of War does almost everything Knack does, just so much better. The only place where Knack exceeds God Of War is in the technical specs. Yes, Knack has cleaner looking visuals than the 13-year-old God Of War and Knack obviously has a higher polycount and higher resolution (and still manages to look terrible for a PS4 game). However, where God Of War is a work of art, Knack looks like a rejected cartoon from the 90’s.

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This is Knack’s big problem. It simply isn’t as good as Sony’s God Of War and I’m not sure Knack would have even made a splash as a game on the PS2. Knack feels like a dud that got just enough money to be released. Lackluster gameplay, uninspired art, and cutscenes that make me want to be instantly struck deaf and blind...Knack shouldn’t have been a launch title for the PS4. It is a prime example of the general rule that launch titles suck. You know you are doing things wrong when my brain starts digging up old memories of Alter Echo while I’m playing Knack.

I have houseguests this weekend, so I likely won’t have a chance to play. Hopefully, I’ll get some more time to slog away at Knack late on Sunday. I’m only on the fifth of thirteen chapters. Why are the crappy ones always so long?

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So, what are you playing this weekend?