Feels Like Coming Home

Happy Weekend TAY!

We are in a bit of a deep freeze around these parts this weekend, so it will be nice to cozy up on the couch with some games. I hope everyone is finally recovered from the holidays (if you had them); I’m glad to finally be getting some regular sleep again.

Almost all my game-time this week was spent with Skyrim VR, I had forgotten how quickly that game eats away at your life.

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Skyrim VR played using two Move controllers on PSVR is a fantastic experience, though it takes a while to become acclimated to and it isn’t something you can pick up and immediately understand. There is a nice training level, prior to starting the actual game, that goes over the basics in VR but the small number of buttons on each move controller make for some creative control mechanics. I think it took about three sessions before I was completely comfortable with the controls and finally competent in battle.

It is fun with two Move controllers, but sometimes it can be a workout.

I’m a “path of least resistance” player, so whatever makes my life easier is how I will choose to play. I enjoy a good challenge in my games, but I also like to be lazy.

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So, I’m playing a conjurer...again. I should probably play a different character-type, as Skyrim offers so many different combat options, but I was very content playing a conjurer the first time I played Skyrim (plus my memory sucks, so a lot of it is new again to me). There is quite a bit of variety with the weapons and spells in Skyrim and much of it quite different in VR. The sword and shield in VR look particularly appealing with the lifelike controls for attacking and blocking, but as I said...I’m lazy.

Conjurors are exactly who I would want to be if I really lived in Skyrim. Why get your hands dirty when you can summon something to kick ass for you? Hell, with a hired minion and a summoned Flame Atronach, I can sometimes spend my time looting while a battle rages around me. Also, since the Move controls aren’t quite as agile as the DualShock controller scheme, it is nice having other teammates around to take some aggro while you occasionally flub the controls.

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Skyrim VR’s dual Move controllers setup can be a little sloppy and you aren’t going to move around quite as deftly as with a controller. However, with a standard controller, you also don’t get all those fancy motion-controls that add a new layer of realism and immersion to the game.

There are many things I can do with Move controllers that I simply can’t do with a DualShock. I can independently swing two weapons in completely different directions and I can target multiple enemies with different spells in each hand. I can also hold two Moves together and then draw one back towards me to shoot my bow for a more lifelike feel. Lately, I’ve been switching between my summoning spells and my bow since it is so incredibly fun to shoot arrows in Skyrim VR (and very deadly).

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Much of the sloppiness of the movement controls on the PSVR is due to the outdated Move design and its lack of dedicated directional controls. I imagine the whole experience on the Oculus Rift or the Vive is better with their superior controllers and I’m hoping Sony has new VR controllers in the works for the next generation’s VR.

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Skyrim VR on PSVR might be a bit of a mixed bag for controls at times, but I think the overall experience with the two Move controllers is better than with a DualShock. Plus, who doesn’t want to feel like Magneto standing still while moving forward with your hands at your sides?

My kid was slammed with tests and assignments on his return to school after the holidays, so I’m helping him all weekend to study for geography. What little time I do find for myself will likely be sucked into Skyrim VR. I’m arriving at the Dawnguard DLC content which I’ve never played, so I’m excited to get back to the game and see what’s new.

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So, what are you playing this weekend?