The second Pokemon up is the Gear Pokemon, Klinklang!

You can catch up on past iterations of The Dojo right here.

Klinklang is a pretty special Pokemon, as it's one of the few non-legendary Pokemon that has a signature move. Klinklang actually has two! I can't think of many Pokemon that can say the same.

I honestly only started using him again within the past week, but that is enough time for me to tell you that you should definitely consider using him on your team. This thing destroys fairies. One Shift Gear and you can easily go into sweeping mode.

Klinklang: Steel

Moveset 1:

Shift Gear Sub

Nature - Adamant:

Increases Attack but lowers Special Attack

Ability - Clear Body:

Clear Body prevents other Pokemon from lowering its stats

Hold Item - leftovers:

Leftovers return 1/16 of Pokemon's HP at the end of the turn. Leftovers can be found on Route 12 or has a chance of being picked up through the ability Pickup

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EV Spread:

  • HP - 4 EVs
  • Attack - 252 EVs
  • Speed - 252 EVs

Moveset:

  • Substitute - Substitute can be used on predicted switches to guarantee a free Shift Gear or two. You should always focus on setting up a successful Sub first with this set. It has an excellent type to set up a sub on a predicted switch or a resisted attack.
  • Shift Gear - This move boosts Speed by 2 stages and Attack by 1 stage. Once you are sitting safely behind your sub, I recommend trying to get as many Shift Gears in as possible, as once it's destroyed you are able to begin sweeping your enemies.
  • Gear Grind - A fantastic move that allows the user to strike twice. STAB alone would allow Gear Grind to cause some damage, but mixed with Shift Gear and this move gets terrifyingly powerful. It's also able to take out an enemies sub on the first turn and cause damage the second. Fairies don't stand a chance against this move
  • Wild Charge/Return/Facade - Wild Charge allows you take out many Water-Types, while Return and Facade are here just for coverage. Facade is there for the slight chance you'll encounter a Pokemon with Will-O-Wisp, such as Sableye or Cofagrigus.

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Your Klinklang should look something like this:


Moveset 2:

All Out Attacker

Nature - Adamant:

Increases Attack but lowers Special Attack

Ability - Clear Body:

Clear Body prevents other Pokemon from lowering its stats

Hold Item - Life Orb:

Increase the power of a Pokemon's moves by around 30% but at the cost of 10% of the Pokemon's max HP every time it attacks. It is available from the Battle Maison for 48BP.

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EV Spread:

  • HP - 132 EVs
  • Attack - 252 EVs
  • Speed - 124 EVs

Moveset:

  • Shift Gear - Same as above.
  • Gear Grind - Same as above.
  • Wild Charge/Volt Switch - Both can be used for coverage, however, having Volt Switch will let you get off some damage, albeit at less power, before you switch. Volt Switch is useful against Pokemon that have Magnet Pull.
  • Return/Facade/Rock Smash - I would go with Return here, but again it's all situational. If you end up getting burned or Paralyzed, Facade will go in your favour. Rock Smash can be used if you're against another Steel-Type but you don't want to switch so you won't lose your Stat increase, but I wouldn't recommend it.

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Your Klinklang should look something like this:

Team Up With:

  • Klefki - Klinklang hugely benefits from dual screens, as they give him extra protection, allowing him a higher chance of setting up. Spikes are also very useful as many physically defensive Pokemon can survive a Gear Grind.
  • Rotom Wash - Rotom Wash can easily wall any Pokemon that would otherwise threaten Klinklang. Fire-Types can be problematic for Klinklang so any defense against them will come in useful. Being able to set up Will-O-Wisps also help to take out any physical attackers.
  • Magnezone - Use Magneton to get rid of any Steel-Types that would otherwise prevent Klinklang from sweeping.
  • Venusuar - Water-Types wall klinklangs main attacking move, and Swampert and Gastrodon completely wall it. Venusaur is one of the best attacking grass types around and you can do a lot worse than having on on your team.

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Watch Out For:

  • Talonflame - Flare Blitz will mess Klinklang up. That's all you need to know.
  • Swampert/Garchomp/Krookodile - A STAB Earthquake from any of these Pokemon are definitely going to OHKO any of the above Klinklang. Make sure to switch out the moment you meet one.
  • Gastrodon - Gastrodon completely walls Klinklang. A grass type is 100% necessary for taking on a Gastrodon. A Venusaur is a solid choice against it.
  • Anything with Priority moves - Klinklang just doesn't handle them well. Vacuum Wave and Aqua Jet from any physical sweeper can cause serious damage to it. Use Substitute on a predicted switch-in to help alleviate this problem.

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Today's Giveaway!

I managed to get very lucky and get a 6IV Klink in my second go! So that means I have a bunch of 5 or 6IV Klinks for anyone who wants one. To get on you need to:

  • Put up a Pokemon on the GTS
  • Tell me what it is, it's level and gender
  • Tell me your In Game Name
  • Put your message as "I am Groot!"

No egg moves for Klink since it's genderless! Since they're all at least 5 IV's they're perfectly fine if you want to jump straight into EV training them.

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Final Thoughts

Sorry if this one is a bit rushed, I only got hold of a Klink a few days ago and I wanted to put another Dojo out this week. I still had a few successful battles with it, and I'm also going off experiences from last gen too.

Klinklang is an underrated Pokemon that deserves so much more attention, especially with the introduction of the Fairy-Type. The only thing that holds it back is it's sub-par moveset. It has a decent amount of special moves, so if you really wanted you coulf try a mixed or a Choice Specs set, though I wouldn't recommend it.

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What does everyone think of the format of this? Is there something I should change? I was thinking that from next week on I will explain the EV spread, should I do that? Any criticism is welcome.

Next time I'm thinking Crustle, but if you want to see something else, feel free to say!