Yesterday, Saturday, July 15, for four brisk hours, Team Cake and Team Ice Cream duked it out for supremacy in Splatoon 2's first Splatfest. As of this morning, with the results officially in, Splatfest is over.
First thing’s first, a moment of silence for cake in the popularity contest, because...oof...
Mirroring how both sides fared in TAY’s Great Debate, Team Ice Cream thoroughly eviscerated Team Cake. I repped ice cream during last evening’s escapades, so it makes me happy to see a majority of the (North American, I think) player base choose correctly. But still! I am surprised that the votes were that lopsided, and I feel a little bad about it too because cake is still delicious and surely deserved far better than that.
However, popularity isn’t everything in Splatfest.
It turned out that when it came to the actual battling, things were far closer.
Team Ice Cream seemed to hold up better for everyone in the solo queue—that’s how I spent the whole evening, personally—but Team Cake held their own among those who squadded up. Though Team Cake was the smaller group, perhaps they were the more closely knit crew.
Finally, how did this all factor into deciding the ultimate winner of Splatfest?
Rather than the weighted sums (Edit 8/6/2017 11:41 am EDT: not averages, doofus) that characterized the Splatfests of the original game, it looks like Splatoon 2 will be simplifying things down to a question of category dominance. And with a count of one category to two, Team Cake vs. Team Ice Cream has its victor.
Props to Team Cake for putting up such a tenacious fight. However, the day belongs to Team Ice Cream.
Celebrations are in order. Wa-HOOO!!!! \o/
So you may have noticed that damn, RedStripe118 sure took a lot of screenshots for this thing, didn’t he? It was my first instinct upon booting up the Splatfest World Premiere demo this morning and seeing that the results were going to pour in. “This moment must be preserved for posterity in my gallery!”
It was an admittedly silly thought process, going to such lengths for such a tiny thing like this. As the demo went further on, however, it turned out that my instincts may have been more correct than I originally thought.
The past couple years of Splatoon have taught me that once the Inkopolis news program wraps up, a tracking shot from the elevated television screen to your Inkling at ground level returns you to Inkopolis Square, so that you may then pursue your next adventure and/or set of fresh threads. Thus, you hopefully can appreciate how disorienting it was to instead get a fade to black, followed by this.
It was a damn good thing that I got that screenshot, too. After a few seconds, it transitioned to its end-of-demo message.
When I closed the Splatfest World Premiere and restarted it, this is now the only thing that comes up. The message could not be any clearer, not only literally, but figuratively as well: It’s over.
There is no going back. No repeat of the results. Not even a repeat of their thanks. All of that could only be personally experienced once; blink, and you’d miss it. You don’t even get to make one final turn about Inkopolis. This first Splatfest, this Splatoon 2 demo, this hours-long flash in the pan...it has definitively ended. It cannot be experienced again.
It’s surprisingly poignant for an end-of-demo notice. Stupid though it may be, it got me feeling a certain type of way. I let the music play on for a while before finally closing the software.
Had nobody preserved its moments through screenshots or video, could anyone be certain that it ever existed? Thankfully, pondering such rhetoricals is not necessary, as numerous people have most assuredly done just that. There must be hours upon hours of streamed or captured gameplay to pore over as of right now. I took a whole litany of screenshots of the aftermath. Videos of the entire final Splatfest results broadcast have even been uploaded for all to see.
However, there is no way to play through all that again. The only way to experience it all, as of now, is doing so vicariously through the artifacts we’ve all captured. Ultimately, I think that’s fine by me. Of all the ways to cap off a multiplayer demo, the way Nintendo did it may have been the most fitting.
Brief though the Splatoon 2 Splatfest World Premiere was, I am glad that I took part in it. It was a fantastic time, one that finally afforded me the chance to get some firsthand experience with the game that was my system seller, and has me convinced that I am going to adore it just as much as I did the original. The screenshots that I took will serve as mementos of the good times.
Well, those, and the shitty posts I made.