Hey everyone! It’s been a while, hope you’re all doing well. I’m certainly feeling much better than I was last time. It’s been a tough two weeks, but I feel like I’m finally getting back on my feet again. Some rest, tea and Mother 3 does a man good. But now I’m once again ready to start tackling Sushido. The Feels are back, and this time we’re going strong until the very end.
First of all, thank you so much for all the support on the last post. I didn’t respond to all of you then, so I just thought I’d take this moment to give you the reply you deserve. You’re all awesome. Seriously. What happened hit me so hard in so many ways, but your comments softened the blow more than I could have ever imagined. It’s incredibly rare to be able to put your innermost emotions on display for hundreds of people and get nothing but positivity in return. You really are a special little internet community. From me and the entire Sushido team, thank you, from the bottom of our hearts. With this, we feel like we’re finally ready to move on to new, slightly less art-intensive pastures.
I say that, but as a production we’re still sort of frozen in shock. Next week marks our formal return, but we’re still not completely sure where we’re going. It’s about time we started warming up. I’ve spent the weekend sizing up the situation a bit to try and figure out what happens next. Now that we have one artist less things are going to have to change. It also turns out that the musician we contacted a few weeks back will be busy with other work, so as a whole we’re actually down to three people: two artists and a programmer, not one of us in a position where we’re able to focus on Sushido full time. Those aren’t exactly encouraging odds. Still, they are what we have, and that is what we’ll have to run with.
Giving up is not an option. That would be a disgrace to everything we’ve done, not to mention our poor artist. Everyone on the team deserves to get something for our efforts, even if that something isn’t what we had originally hoped for. We’re also not really in a position to recruit new members. With a shaky production and barely presentable product it is hard to imagine why anyone would ever trust us with their time and effort. That is going to have to change. For now, we’re going to focus on putting together the pieces we already have into a cohesive whole. Without a viable product we won’t be going anywhere, and as we are right now it would be very unwise to start mindlessly adding new features. We need to perfect what is already there. While the artist’s keep on making the maps look amazing I’ll be polishing up the gameplay, performance and existing mechanics. Ideally we’ll get to a point where we have a really solid demo. Should we stop there everyone gets something awesome to show for their work. If not, we actually have something to convince investors, publishers and future team members with.
For the first time in many weeks I’m really looking forward to firing up Unity and getting to work again. Maybe it’s the lower expectations, maybe the more relaxed pace. Whatever it is, something has changed in me. I’m not going to say it has been good for the project as a whole, because it certainly hasn’t. But it’s probably enough to keep me going for a bit longer and see this thing through to the end. I hope you will follow us there, because it’s going to be totally awesome. I want to show all of you the very best Sushido we can make. And once again, thank you for all your support until now. Without it I’m not sure we’d still be doing any of this.