TIME recently sat down with the legendary Shigeru Miyamoto to ask him a few questions, and while there of corse the typical questions concerning the topical Nintendo Switch and The Legend of Zelda: Breath of the Wild, but they also asked him some questions a little outside the norm. Here are some excerpts from the interview that I found particularly interesting.
Is there anything in particular about Switch that reflects Satoru Iwata’s involvement?
You’re gambling on new haptic feedback features with Switch. What prompted the turn toward higher fidelity vibration as a cornerstone feature?
When we spoke in 2014, you said of virtual reality that you had “a little bit of uneasiness with whether or not that’s the best way for people to play.” Has your view on this changed since then?
I’ve read you weren’t a fan of story-heavy games early in your career. The Legend of Zelda: Breath of the Wild is clearly more story-driven than the franchise’s earliest installments. What are your thoughts these days on story in games?
A left field question about “super artificial intelligence,” this idea of AI that’s far “smarter” than human brains. Some of the biggest advances in artificial intelligence may come from games, or at least be built on advances in game design. And so given the concerns about how wrong that could also go down the road, I’m wondering if you’ve been thinking about this as a designer.
Is there anything in particular, when you think of the next 10 years, that you’d like to accomplish, in or out of gaming?
[A Nintendo executive then comments “Not your cat stool?”]
That sounds like one very lucky cat.