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Ubisoft Explains Why Assasin's Creed Unity Isn't 1080p

When Ubisoft announced their first current-gen Assassin's Creed title would run at 900p to "avoid all the debates", some gamers were downright pissed off. Some took to twitter rallying around the #PS4NoParity hashtag to let Ubisoft know their feelings on the matter. Today, Ubisoft has issued a statement regarding the controversy on their blog.

Ubisoft claims the original statement made by Vincent Pontibrand was inaccurate, and have tapped him to provide some clarification on what he meant. The important bit from the full post is below:

As of now, Assassin's Creed Unity is locked at 900p. But why "stop" there? "We know a lot of gamers consider 1080p with 60 frames per second to be the gold standard, especially on the new generation of consoles," Pontbriand says. "We realize we had also pushed for 1080p in some of our previous games, including AC4. But we made the right decision to focus our resources on delivering the best gameplay experience, and resolution is just one factor. There is a real cost to all those NPCs, to all the details in the city, to all the systems working together, and to the seamless co-op gameplay. We wanted to be absolutely uncompromising when it comes to the overall gameplay experience. Those additional pixels could only come at a cost to the gameplay."


So, Ubisoft is saying the extra NPCs on screen render both consoles incapable of displaying above 900p at 30 frames-per-second. While it's impossible to know for certain, it does seem strange, given most PS4 titles seem to run at higher resolutions—and occasionally better frame rates—than their Xbox One counterparts.

What do you think? Is Ubisoft being transparent, or was Pontibrand's initial statement true? Let me know in the comments.

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