Another week, another check on how everyone's doing. Going in on those backlogs or just going in on school stuff? Personally I've had little time to play games so I amazingly finished nothing over the last week, but that's what happens when you work outside all day and it suddenly becomes 98 degrees outside in May hitting record temps. You don't really feel like doing much other than sitting in an AC'd environment after that. But let's go over acquisitions and progress anyway shall we?
First up is the header game, Banjo-Kazooie: Nuts & Bolts. Originally released in 2008, it is the sequel to the rather popular Banjo games that were both on N64. When it was announced, all I can remember is the massive backlash against it using vehicles and not really being a proper platformer like its brothers. Were they right to scream at it like that? Ehhh, yeah, but not for the reasons they said.
Basically, it goes like this: Banjo and Kazooie are challenged by a TV Head Wizard to compete in games to get Jiggies (of course) to then beat Grunty and whoever wins, wins and whoever loses toils away forever in the game factory. Sounds like a pretty standard setup for a platformer. Thing is, 95% of it has to be done in various vehicles of either the player's creation or chosen by the game master. Still, it could be fun, it's a pretty solid idea and a platformer collectathon done with vehicles is an interesting idea.
And then we start getting into the problems. As has become something of an embarrassing standard, the game overused physics on pretty much everything and it's done poorly, to the point where you have no idea how something will react when you drive into it or when it hits you. And you will be hit a lot because the enemies rarely miss, they're faster than you and some of them are unbelievably disrupting. And you'll hit things a lot as well because the controls are rather overly finicky. Beyond that, the worlds are fairly small but you have to keep going back to them repeatedly for different "Acts" which just shuffle around character positions and where the challenges take place, rather than have a larger world that you can explore. It comes off as a bit cheap and it feels a bit rushed.
Still, I'm at 28 Jiggies so far and you only need 75 to get to the end so it can't be too bad overall. I'll finish it out, but it really just pushes me more into the territory of wanting them to announce a real traditional Banjo platformer next week at the Xbox Infinity or whatever's unveiling.
As for my other acquisitions, I found a "used" copy of Fire Emblem: Shadow Dragon for the DS. I put that in quotations because whoever had it before me kept the case in perfect condition, along with the manual. It doesn't have the Club Nintendo insert but who cares about that when the rest of it is so well-kept. Bravo to that guy for being one of the few who actually takes care of his games. And the other purchase is actually Twilight Princess for the GameCube. I always wanted to see how it felt to play the game with the world flipped as it is, and the GC version also has a host of glitches that can only be done on that version so it should prove entertaining.
OH WAIT, I did actually finish a game. Final Fantasy 12 International Zodiac Job System Version Longest Title Ever Game. But seriously I'll go over that either next week or even separately because it's still a fantastic game, a misunderstood game and that version of it just makes it a gajillion times better than the original release.
NOW TELL ME HOW YOU DID.