Do you know what's worse than a nuclear blast and a toxic waste spill combined? Title screens and selection menus.

Rockstar, Naughty Dog, all games by EA, everything Valve, the total releases of Bioware, Origin, and everyone else for that matter: youā€™re all guilty of this.

The problem with title screens is that they never, ever end. When you turn on your console, you're greeted with a title screen instead of the game. After you get through it, five more pop up. Every company that even farted in the gameā€™s general direction has a title screen.There goes a minute and a half you'll never get back.

Then the game itself has a title screen.

Developers, what are you doing!? Now, eventually you do plan to have dinosaurs on your, on your dinosaur tour, right? Weā€™re dying.


Guess what else never stops? Menu selections. You select one label and a drop down emerges. You select another, and a new screen pops up with three other selections. Select a new game and bam! Another menu pops up to name your character or configure buttons. Letā€™s not forget to adjust your display settings!

Come on, developers! Hello? Hello? Anybody home? Huh? Think, McFly. Think! You're murdering us.

I donā€™t make games for a living (You do.) so I canā€™t believe I have to spell this out for you: for the love of God, stop it. Try squirreling your title screens away in some selection menu out of sight. Then, put these menu selections on the consoleā€™s dashboard where menu selections belong!


That way, when we press START to play your game, we'll actually play it.

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